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Monoblocks: optimize blocks that contain a single type of node
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parent
81d62d01d1
commit
fcb5741dcb
4 changed files with 71 additions and 28 deletions
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@ -102,11 +102,9 @@ static const char *modified_reason_strings[] = {
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MapBlock::MapBlock(v3s16 pos, IGameDef *gamedef):
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m_pos(pos),
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m_pos_relative(pos * MAP_BLOCKSIZE),
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data(new MapNode[nodecount]),
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m_gamedef(gamedef)
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{
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reallocate();
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assert(m_modified > MOD_STATE_CLEAN);
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reallocate(nodecount, MapNode(CONTENT_IGNORE));
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}
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MapBlock::~MapBlock()
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@ -212,6 +210,10 @@ void MapBlock::copyTo(VoxelManipulator &dst)
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v3s16 data_size(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE);
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VoxelArea data_area(v3s16(0,0,0), data_size - v3s16(1,1,1));
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if (m_is_mono_block) {
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reallocate(nodecount, data[0]);
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m_is_mono_block = false;
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}
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// Copy from data to VoxelManipulator
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dst.copyFrom(data, data_area, v3s16(0,0,0),
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getPosRelative(), data_size);
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@ -222,6 +224,10 @@ void MapBlock::copyFrom(const VoxelManipulator &src)
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v3s16 data_size(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE);
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VoxelArea data_area(v3s16(0,0,0), data_size - v3s16(1,1,1));
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if (m_is_mono_block) {
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reallocate(nodecount, data[0]);
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m_is_mono_block = false;
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}
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// Copy from VoxelManipulator to data
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src.copyTo(data, data_area, v3s16(0,0,0),
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getPosRelative(), data_size);
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@ -232,6 +238,10 @@ void MapBlock::actuallyUpdateIsAir()
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// Running this function un-expires m_is_air
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m_is_air_expired = false;
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if (m_is_mono_block) {
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m_is_air = data[0].getContent() == CONTENT_AIR;
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return;
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}
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bool only_air = true;
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for (u32 i = 0; i < nodecount; i++) {
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MapNode &n = data[i];
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@ -259,12 +269,12 @@ void MapBlock::expireIsAirCache()
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// Note that there's no technical reason why we *have to* renumber the IDs,
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// but we do it anyway as it also helps compressability.
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static void getBlockNodeIdMapping(NameIdMapping *nimap, MapNode *nodes,
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const NodeDefManager *nodedef)
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const NodeDefManager *nodedef, bool is_mono_block)
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{
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IdIdMapping &mapping = IdIdMapping::giveClearedThreadLocalInstance();
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content_t id_counter = 0;
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for (u32 i = 0; i < MapBlock::nodecount; i++) {
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for (u32 i = 0; i < (is_mono_block ? 1 : MapBlock::nodecount); i++) {
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content_t global_id = nodes[i].getContent();
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content_t id = CONTENT_IGNORE;
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@ -377,12 +387,19 @@ void MapBlock::serialize(std::ostream &os_compressed, u8 version, bool disk, int
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const u8 params_width = 2;
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if(disk)
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{
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MapNode *tmp_nodes = new MapNode[nodecount];
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memcpy(tmp_nodes, data, nodecount * sizeof(MapNode));
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getBlockNodeIdMapping(&nimap, tmp_nodes, m_gamedef->ndef());
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MapNode *tmp_nodes;
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if (m_is_mono_block) {
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tmp_nodes = new MapNode[1];
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tmp_nodes[0] = data[0];
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}
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else {
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tmp_nodes = new MapNode[nodecount];
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memcpy(tmp_nodes, data, nodecount * sizeof(MapNode));
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}
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getBlockNodeIdMapping(&nimap, tmp_nodes, m_gamedef->ndef(), m_is_mono_block);
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buf = MapNode::serializeBulk(version, tmp_nodes, nodecount,
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content_width, params_width);
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content_width, params_width, m_is_mono_block);
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delete[] tmp_nodes;
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// write timestamp and node/id mapping first
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@ -395,7 +412,7 @@ void MapBlock::serialize(std::ostream &os_compressed, u8 version, bool disk, int
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else
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{
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buf = MapNode::serializeBulk(version, data, nodecount,
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content_width, params_width);
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content_width, params_width, m_is_mono_block);
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}
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writeU8(os, content_width);
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@ -592,9 +609,15 @@ void MapBlock::deSerialize(std::istream &in_compressed, u8 version, bool disk)
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m_node_timers.deSerialize(is, version);
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}
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u16 dummy;
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m_is_air = nimap.size() == 1 && nimap.getId("air", dummy);
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m_is_air_expired = false;
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if (nimap.size() == 1) {
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m_is_mono_block = true;
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reallocate(1, data[0]);
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u16 dummy;
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if (nimap.getId("air", dummy)) {
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m_is_air = true;
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m_is_air_expired = false;
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}
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}
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}
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TRACESTREAM(<<"MapBlock::deSerialize "<<getPos()
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@ -73,15 +73,12 @@ public:
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m_orphan = true;
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}
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void reallocate()
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{
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for (u32 i = 0; i < nodecount; i++)
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data[i] = MapNode(CONTENT_IGNORE);
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raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_REALLOCATE);
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}
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MapNode* getData()
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{
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if (m_is_mono_block) {
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reallocate(nodecount, data[0]);
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m_is_mono_block = false;
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}
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return data;
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}
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@ -236,7 +233,10 @@ public:
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if (!*valid_position)
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return {CONTENT_IGNORE};
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return data[z * zstride + y * ystride + x];
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if (m_is_mono_block)
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return data[0];
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else
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return data[z * zstride + y * ystride + x];
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}
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inline MapNode getNode(v3s16 p, bool *valid_position)
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@ -255,6 +255,10 @@ public:
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if (!isValidPosition(x, y, z))
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throw InvalidPositionException();
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if (m_is_mono_block) {
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reallocate(nodecount, data[0]);
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m_is_mono_block = false;
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}
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data[z * zstride + y * ystride + x] = n;
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raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_SET_NODE);
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}
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@ -270,7 +274,10 @@ public:
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inline MapNode getNodeNoCheck(s16 x, s16 y, s16 z)
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{
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return data[z * zstride + y * ystride + x];
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if (m_is_mono_block)
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return data[0];
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else
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return data[z * zstride + y * ystride + x];
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}
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inline MapNode getNodeNoCheck(v3s16 p)
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@ -280,6 +287,10 @@ public:
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inline void setNodeNoCheck(s16 x, s16 y, s16 z, MapNode n)
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{
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if (m_is_mono_block) {
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reallocate(nodecount, data[0]);
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m_is_mono_block = false;
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}
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data[z * zstride + y * ystride + x] = n;
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raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_SET_NODE);
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}
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@ -439,6 +450,14 @@ private:
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void deSerialize_pre22(std::istream &is, u8 version, bool disk);
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void reallocate(u32 c, MapNode n)
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{
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delete[] data;
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data = new MapNode[c];
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for (u32 i = 0; i < c; i++)
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data[i] = n;
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}
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/*
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* PLEASE NOTE: When adding something here be mindful of position and size
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* of member variables! This is also the reason for the weird public-private
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@ -457,6 +476,7 @@ public:
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private:
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// see isOrphan()
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bool m_orphan = false;
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bool m_is_mono_block = false;
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// Position in blocks on parent
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v3s16 m_pos;
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@ -480,7 +500,7 @@ private:
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* heap fragmentation (the array is exactly 16K), CPU caches and/or
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* optimizability of algorithms working on this array.
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*/
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MapNode *const data; // of `nodecount` elements
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MapNode * data = nullptr; // of `nodecount` elements
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// provides the item and node definitions
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IGameDef *m_gamedef;
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@ -589,7 +589,7 @@ void MapNode::deSerialize(const u8 *source, u8 version)
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Buffer<u8> MapNode::serializeBulk(int version,
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const MapNode *nodes, u32 nodecount,
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u8 content_width, u8 params_width)
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u8 content_width, u8 params_width, bool is_mono_block)
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{
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if (!ser_ver_supported_write(version))
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throw VersionMismatchException("ERROR: MapNode format not supported");
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@ -602,13 +602,13 @@ Buffer<u8> MapNode::serializeBulk(int version,
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// Writing to the buffer linearly is faster
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u8 *p = &databuf[0];
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for (u32 i = 0; i < nodecount; i++, p += 2)
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writeU16(p, nodes[i].param0);
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writeU16(p, nodes[is_mono_block ? 0 : i].param0);
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for (u32 i = 0; i < nodecount; i++, p++)
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writeU8(p, nodes[i].param1);
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writeU8(p, nodes[is_mono_block ? 0 : i].param1);
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for (u32 i = 0; i < nodecount; i++, p++)
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writeU8(p, nodes[i].param2);
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writeU8(p, nodes[is_mono_block ? 0 : i].param2);
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return databuf;
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}
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@ -307,7 +307,7 @@ struct alignas(u32) MapNode
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// compressed = true to zlib-compress output
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static Buffer<u8> serializeBulk(int version,
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const MapNode *nodes, u32 nodecount,
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u8 content_width, u8 params_width);
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u8 content_width, u8 params_width, bool is_mono_block = false);
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static void deSerializeBulk(std::istream &is, int version,
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MapNode *nodes, u32 nodecount,
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u8 content_width, u8 params_width);
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