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Try to preserve metatable when exchanging data with the async env (#14369)

Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
This commit is contained in:
y5nw 2024-03-06 18:04:49 +01:00 committed by GitHub
parent badd42789a
commit fc80f65a6d
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GPG key ID: B5690EEEBB952194
8 changed files with 126 additions and 6 deletions

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@ -0,0 +1,13 @@
-- Registered metatables, used by the C++ packer
local known_metatables = {}
function core.register_async_metatable(name, mt)
assert(type(name) == "string", ("attempt to use %s value as metatable name"):format(type(name)))
assert(type(mt) == "table", ("attempt to register a %s value as metatable"):format(type(mt)))
assert(known_metatables[name] == nil or known_metatables[name] == mt,
("attempt to override metatable %s"):format(name))
known_metatables[name] = mt
known_metatables[mt] = name
end
core.known_metatables = known_metatables
core.register_async_metatable("__builtin:vector", vector.metatable)

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@ -18,6 +18,7 @@ if core.settings:get_bool("profiler.load") then
end
dofile(commonpath .. "after.lua")
dofile(commonpath .. "metatable.lua")
dofile(commonpath .. "mod_storage.lua")
dofile(gamepath .. "item_entity.lua")
dofile(gamepath .. "deprecated.lua")

View file

@ -63,6 +63,7 @@ elseif INIT == "mainmenu" then
elseif INIT == "async" then
dofile(asyncpath .. "mainmenu.lua")
elseif INIT == "async_game" then
dofile(commonpath .. "metatable.lua")
dofile(asyncpath .. "game.lua")
elseif INIT == "client" then
dofile(scriptdir .. "client" .. DIR_DELIM .. "init.lua")