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Add support for entities to automatic face movement direction

This commit is contained in:
sapier 2013-07-31 17:29:25 +02:00 committed by PilzAdam
parent d718b0b34e
commit fc571ad46d
7 changed files with 18 additions and 1 deletions

View file

@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "cpp_api/scriptapi.h"
#include "genericobject.h"
#include "util/serialize.h"
#include "util/mathconstants.h"
std::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
@ -522,6 +523,10 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
* dtime * m_acceleration;
m_velocity += dtime * m_acceleration;
}
if(m_prop.automatic_face_movement_dir){
m_yaw = atan2(m_velocity.Z,m_velocity.X) * 180 / M_PI;
}
}
if(m_registered){