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Automatically migrate client mod storage (#11960)
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parent
47735c273c
commit
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3 changed files with 43 additions and 5 deletions
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@ -1466,11 +1466,18 @@ bool Game::connectToServer(const GameStartData &start_data,
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return false;
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}
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client = new Client(start_data.name.c_str(),
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start_data.password, start_data.address,
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*draw_control, texture_src, shader_src,
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itemdef_manager, nodedef_manager, sound, eventmgr,
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m_rendering_engine, connect_address.isIPv6(), m_game_ui.get());
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try {
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client = new Client(start_data.name.c_str(),
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start_data.password, start_data.address,
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*draw_control, texture_src, shader_src,
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itemdef_manager, nodedef_manager, sound, eventmgr,
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m_rendering_engine, connect_address.isIPv6(), m_game_ui.get());
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client->migrateModStorage();
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} catch (const BaseException &e) {
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*error_message = fmtgettext("Error creating client: %s", e.what());
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errorstream << *error_message << std::endl;
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return false;
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}
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client->m_simple_singleplayer_mode = simple_singleplayer_mode;
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