mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Clean up Noise macros
This commit is contained in:
parent
c07f15e910
commit
fb80a7c111
5 changed files with 108 additions and 67 deletions
74
src/noise.h
74
src/noise.h
|
@ -151,6 +151,25 @@ public:
|
|||
float *perlinMap2D(float x, float y, float *persistence_map=NULL);
|
||||
float *perlinMap3D(float x, float y, float z, float *persistence_map=NULL);
|
||||
|
||||
inline float *perlinMap2D_PO(float x, float xoff, float y, float yoff,
|
||||
float *persistence_map=NULL)
|
||||
{
|
||||
return perlinMap2D(
|
||||
x + xoff * np.spread.X,
|
||||
y + yoff * np.spread.Y,
|
||||
persistence_map);
|
||||
}
|
||||
|
||||
inline float *perlinMap3D_PO(float x, float xoff, float y, float yoff,
|
||||
float z, float zoff, float *persistence_map=NULL)
|
||||
{
|
||||
return perlinMap3D(
|
||||
x + xoff * np.spread.X,
|
||||
y + yoff * np.spread.Y,
|
||||
z + zoff * np.spread.Z,
|
||||
persistence_map);
|
||||
}
|
||||
|
||||
private:
|
||||
void allocBuffers();
|
||||
void resizeNoiseBuf(bool is3d);
|
||||
|
@ -158,6 +177,28 @@ private:
|
|||
|
||||
};
|
||||
|
||||
float NoisePerlin2D(NoiseParams *np, float x, float y, int seed);
|
||||
float NoisePerlin3D(NoiseParams *np, float x, float y, float z, int seed);
|
||||
|
||||
inline float NoisePerlin2D_PO(NoiseParams *np, float x, float xoff,
|
||||
float y, float yoff, int seed)
|
||||
{
|
||||
return NoisePerlin2D(np,
|
||||
x + xoff * np->spread.X,
|
||||
y + yoff * np->spread.Y,
|
||||
seed);
|
||||
}
|
||||
|
||||
inline float NoisePerlin3D_PO(NoiseParams *np, float x, float xoff,
|
||||
float y, float yoff, float z, float zoff, int seed)
|
||||
{
|
||||
return NoisePerlin3D(np,
|
||||
x + xoff * np->spread.X,
|
||||
y + yoff * np->spread.Y,
|
||||
z + zoff * np->spread.Z,
|
||||
seed);
|
||||
}
|
||||
|
||||
// Return value: -1 ... 1
|
||||
float noise2d(int x, int y, int seed);
|
||||
float noise3d(int x, int y, int z, int seed);
|
||||
|
@ -184,38 +225,5 @@ inline float easeCurve(float t)
|
|||
|
||||
float contour(float v);
|
||||
|
||||
#define NoisePerlin2D(np, x, y, s) \
|
||||
((np)->offset + (np)->scale * noise2d_perlin( \
|
||||
(float)(x) / (np)->spread.X, \
|
||||
(float)(y) / (np)->spread.Y, \
|
||||
(s) + (np)->seed, (np)->octaves, (np)->persist))
|
||||
|
||||
#define NoisePerlin2DNoTxfm(np, x, y, s) \
|
||||
(noise2d_perlin( \
|
||||
(float)(x) / (np)->spread.X, \
|
||||
(float)(y) / (np)->spread.Y, \
|
||||
(s) + (np)->seed, (np)->octaves, (np)->persist))
|
||||
|
||||
#define NoisePerlin2DPosOffset(np, x, xoff, y, yoff, s) \
|
||||
((np)->offset + (np)->scale * noise2d_perlin( \
|
||||
(float)(xoff) + (float)(x) / (np)->spread.X, \
|
||||
(float)(yoff) + (float)(y) / (np)->spread.Y, \
|
||||
(s) + (np)->seed, (np)->octaves, (np)->persist))
|
||||
|
||||
#define NoisePerlin2DNoTxfmPosOffset(np, x, xoff, y, yoff, s) \
|
||||
(noise2d_perlin( \
|
||||
(float)(xoff) + (float)(x) / (np)->spread.X, \
|
||||
(float)(yoff) + (float)(y) / (np)->spread.Y, \
|
||||
(s) + (np)->seed, (np)->octaves, (np)->persist))
|
||||
|
||||
#define NoisePerlin3D(np, x, y, z, s) ((np)->offset + (np)->scale * \
|
||||
noise3d_perlin((float)(x) / (np)->spread.X, (float)(y) / (np)->spread.Y, \
|
||||
(float)(z) / (np)->spread.Z, (s) + (np)->seed, (np)->octaves, (np)->persist))
|
||||
|
||||
#define NoisePerlin3DEased(np, x, y, z, s) ((np)->offset + (np)->scale * \
|
||||
noise3d_perlin((float)(x) / (np)->spread.X, (float)(y) / (np)->spread.Y, \
|
||||
(float)(z) / (np)->spread.Z, (s) + (np)->seed, (np)->octaves, \
|
||||
(np)->persist, true))
|
||||
|
||||
#endif
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue