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Clean up Noise macros

This commit is contained in:
kwolekr 2014-12-11 02:53:10 -05:00
parent c07f15e910
commit fb80a7c111
5 changed files with 108 additions and 67 deletions

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@ -173,7 +173,7 @@ int MapgenV7::getGroundLevelAtPoint(v2s16 p) {
// Ridge/river terrain calculation
float width = 0.3;
float uwatern = NoisePerlin2DNoTxfm(&noise_ridge_uwater->np, p.X, p.Y, seed) * 2;
float uwatern = NoisePerlin2D(&noise_ridge_uwater->np, p.X, p.Y, seed) * 2;
// actually computing the depth of the ridge is much more expensive;
// if inside a river, simply guess
if (uwatern >= -width && uwatern <= width)