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Debug stacks will now be printed on Ctrl-C. Also client properly quits on Ctrl-C.

This commit is contained in:
Perttu Ahola 2011-02-16 22:54:07 +02:00
parent 741776313a
commit fb5ae9a7a5
2 changed files with 10 additions and 4 deletions

View file

@ -1874,7 +1874,7 @@ int main(int argc, char *argv[])
/*
Menu-game loop
*/
while(g_device->run())
while(g_device->run() && kill == false)
{
// This is used for catching disconnects
@ -1886,7 +1886,7 @@ int main(int argc, char *argv[])
Loop quits when menu returns proper parameters.
*/
for(;;)
while(kill == false)
{
// Cursor can be non-visible when coming from the game
device->getCursorControl()->setVisible(true);
@ -2179,7 +2179,7 @@ int main(int argc, char *argv[])
// NOTE: So we have to use getTime() and call run()s between them
u32 lasttime = device->getTimer()->getTime();
while(device->run())
while(device->run() && kill == false)
{
if(g_disconnect_requested)
{