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Fix waypoint precision wraparound, add bounds check
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2 changed files with 16 additions and 7 deletions
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@ -416,7 +416,9 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
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(e->number >> 0) & 0xFF);
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std::wstring text = unescape_translate(utf8_to_wide(e->name));
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const std::string &unit = e->text;
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// waypoints reuse the item field to store precision, item = precision + 1
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// Waypoints reuse the item field to store precision,
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// item = precision + 1 and item = 0 <=> precision = 10 for backwards compatibility.
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// Also see `push_hud_element`.
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u32 item = e->item;
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float precision = (item == 0) ? 10.0f : (item - 1.f);
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bool draw_precision = precision > 0;
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