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Noise: Create a deep copy of NoiseParams

This commit is contained in:
kwolekr 2014-12-10 00:37:09 -05:00
parent 88c28414f4
commit fb2bc956b1
9 changed files with 91 additions and 91 deletions

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@ -187,12 +187,12 @@ void MapgenV5Params::writeParams(Settings *settings) {
int MapgenV5::getGroundLevelAtPoint(v2s16 p) {
//TimeTaker t("getGroundLevelAtPoint", NULL, PRECISION_MICRO);
float f = 0.55 + NoisePerlin2D(noise_factor->np, p.X, p.Y, seed);
float f = 0.55 + NoisePerlin2D(&noise_factor->np, p.X, p.Y, seed);
if(f < 0.01)
f = 0.01;
else if(f >= 1.0)
f *= 1.6;
float h = water_level + NoisePerlin2D(noise_height->np, p.X, p.Y, seed);
float h = water_level + NoisePerlin2D(&noise_height->np, p.X, p.Y, seed);
s16 search_top = water_level + 15;
s16 search_base = water_level;
@ -202,7 +202,7 @@ int MapgenV5::getGroundLevelAtPoint(v2s16 p) {
s16 level = -31000;
for (s16 y = search_top; y >= search_base; y--) {
float n_ground = NoisePerlin3DEased(noise_ground->np, p.X, y, p.Y, seed);
float n_ground = NoisePerlin3DEased(&noise_ground->np, p.X, y, p.Y, seed);
if(n_ground * f > y - h) {
if(y >= search_top - 7)
break;