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Send cumulated inventory changes only each step (#8856)
Applies to player and detached inventories
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5 changed files with 35 additions and 27 deletions
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@ -195,7 +195,7 @@ public:
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Shall be called with the environment and the connection locked.
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*/
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Inventory* getInventory(const InventoryLocation &loc);
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void setInventoryModified(const InventoryLocation &loc, bool playerSend = true);
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void setInventoryModified(const InventoryLocation &loc);
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// Connection must be locked when called
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std::wstring getStatusString();
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@ -337,6 +337,8 @@ public:
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void SendMovePlayer(session_t peer_id);
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void SendPlayerSpeed(session_t peer_id, const v3f &added_vel);
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void sendDetachedInventories(session_t peer_id, bool incremental);
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virtual bool registerModStorage(ModMetadata *storage);
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virtual void unregisterModStorage(const std::string &name);
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@ -443,7 +445,6 @@ private:
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const std::vector<std::string> &tosend);
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void sendDetachedInventory(const std::string &name, session_t peer_id);
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void sendDetachedInventories(session_t peer_id);
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// Adds a ParticleSpawner on peer with peer_id (PEER_ID_INEXISTENT == all)
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void SendAddParticleSpawner(session_t peer_id, u16 protocol_version,
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