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Send cumulated inventory changes only each step (#8856)

Applies to player and detached inventories
This commit is contained in:
SmallJoker 2019-08-25 10:55:27 +02:00
parent a57f951e02
commit fae6242d4e
5 changed files with 35 additions and 27 deletions

View file

@ -524,9 +524,9 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
}
}
mgr->setInventoryModified(from_inv, false);
mgr->setInventoryModified(from_inv);
if (inv_from != inv_to)
mgr->setInventoryModified(to_inv, false);
mgr->setInventoryModified(to_inv);
}
void IMoveAction::clientApply(InventoryManager *mgr, IGameDef *gamedef)
@ -671,7 +671,7 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
if (item2.count != actually_dropped_count)
errorstream<<"Could not take dropped count of items"<<std::endl;
mgr->setInventoryModified(from_inv, false);
mgr->setInventoryModified(from_inv);
}
}