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Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)

* Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0).
This commit is contained in:
CoderForTheBetter 2018-11-28 03:38:50 -05:00 committed by Loïc Blot
parent 9519d57017
commit faa358e797
18 changed files with 211 additions and 99 deletions

View file

@ -340,8 +340,8 @@ void ActiveBlockList::update(std::vector<PlayerSAO*> &active_players,
// only do this if this would add blocks
if (player_ao_range > active_block_range) {
v3f camera_dir = v3f(0,0,1);
camera_dir.rotateYZBy(playersao->getPitch());
camera_dir.rotateXZBy(playersao->getYaw());
camera_dir.rotateYZBy(playersao->getLookPitch());
camera_dir.rotateXZBy(playersao->getRotation().Y);
fillViewConeBlock(pos,
player_ao_range,
playersao->getEyePosition(),