1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-08-11 17:51:04 +00:00

Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)

* Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0).
This commit is contained in:
CoderForTheBetter 2018-11-28 03:38:50 -05:00 committed by Loïc Blot
parent 9519d57017
commit faa358e797
18 changed files with 211 additions and 99 deletions

View file

@ -1835,14 +1835,14 @@ void Server::SendMovePlayer(session_t peer_id)
assert(sao);
NetworkPacket pkt(TOCLIENT_MOVE_PLAYER, sizeof(v3f) + sizeof(f32) * 2, peer_id);
pkt << sao->getBasePosition() << sao->getPitch() << sao->getYaw();
pkt << sao->getBasePosition() << sao->getLookPitch() << sao->getRotation().Y;
{
v3f pos = sao->getBasePosition();
verbosestream << "Server: Sending TOCLIENT_MOVE_PLAYER"
<< " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")"
<< " pitch=" << sao->getPitch()
<< " yaw=" << sao->getYaw()
<< " pitch=" << sao->getLookPitch()
<< " yaw=" << sao->getRotation().Y
<< std::endl;
}