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Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)
* Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0).
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18 changed files with 211 additions and 99 deletions
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@ -1835,14 +1835,14 @@ void Server::SendMovePlayer(session_t peer_id)
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assert(sao);
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NetworkPacket pkt(TOCLIENT_MOVE_PLAYER, sizeof(v3f) + sizeof(f32) * 2, peer_id);
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pkt << sao->getBasePosition() << sao->getPitch() << sao->getYaw();
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pkt << sao->getBasePosition() << sao->getLookPitch() << sao->getRotation().Y;
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{
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v3f pos = sao->getBasePosition();
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verbosestream << "Server: Sending TOCLIENT_MOVE_PLAYER"
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<< " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")"
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<< " pitch=" << sao->getPitch()
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<< " yaw=" << sao->getYaw()
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<< " pitch=" << sao->getLookPitch()
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<< " yaw=" << sao->getRotation().Y
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<< std::endl;
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}
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