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Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)
* Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0).
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9519d57017
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18 changed files with 211 additions and 99 deletions
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@ -110,10 +110,10 @@ void RemotePlayer::deSerialize(std::istream &is, const std::string &playername,
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} catch (SettingNotFoundException &e) {}
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try {
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sao->setPitch(args.getFloat("pitch"));
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sao->setLookPitch(args.getFloat("pitch"));
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} catch (SettingNotFoundException &e) {}
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try {
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sao->setYaw(args.getFloat("yaw"));
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sao->setPlayerYaw(args.getFloat("yaw"));
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} catch (SettingNotFoundException &e) {}
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try {
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@ -172,8 +172,8 @@ void RemotePlayer::serialize(std::ostream &os)
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assert(m_sao);
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args.setS32("hp", m_sao->getHP());
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args.setV3F("position", m_sao->getBasePosition());
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args.setFloat("pitch", m_sao->getPitch());
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args.setFloat("yaw", m_sao->getYaw());
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args.setFloat("pitch", m_sao->getLookPitch());
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args.setFloat("yaw", m_sao->getRotation().Y);
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args.setS32("breath", m_sao->getBreath());
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std::string extended_attrs;
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