1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)

* Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0).
This commit is contained in:
CoderForTheBetter 2018-11-28 03:38:50 -05:00 committed by Loïc Blot
parent 9519d57017
commit faa358e797
18 changed files with 211 additions and 99 deletions

View file

@ -41,8 +41,8 @@ void PlayerDatabaseFiles::serialize(std::ostringstream &os, RemotePlayer *player
sanity_check(player->getPlayerSAO());
args.setS32("hp", player->getPlayerSAO()->getHP());
args.setV3F("position", player->getPlayerSAO()->getBasePosition());
args.setFloat("pitch", player->getPlayerSAO()->getPitch());
args.setFloat("yaw", player->getPlayerSAO()->getYaw());
args.setFloat("pitch", player->getPlayerSAO()->getLookPitch());
args.setFloat("yaw", player->getPlayerSAO()->getRotation().Y);
args.setS32("breath", player->getPlayerSAO()->getBreath());
std::string extended_attrs;