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Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)
* Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0).
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18 changed files with 211 additions and 99 deletions
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@ -5070,6 +5070,9 @@ This is basically a reference to a C++ `ServerActiveObject`
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* `set_acceleration(acc)`
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* `acc` is a vector
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* `get_acceleration()`: returns the acceleration, a vector
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* `set_rotation(rot)`
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* `rot` is a vector (radians)
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* `get_rotation()` : returns the rotation, a vector (radians)
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* `set_yaw(radians)`
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* `get_yaw()`: returns number in radians
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* `set_texture_mod(mod)`
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