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Remove profiler.h include where it's not needed. Remove some unreachable and very old code

This commit is contained in:
Loic Blot 2015-07-20 23:30:43 +02:00
parent 5ebb4237e2
commit fa7fe510d9
10 changed files with 14 additions and 149 deletions

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@ -75,15 +75,6 @@ collisionMoveResult collisionMoveSimple(Environment *env,IGameDef *gamedef,
v3f &accel_f,ActiveObject* self=0,
bool collideWithObjects=true);
#if 0
// This doesn't seem to work and isn't used
// Moves using as many iterations as needed
collisionMoveResult collisionMovePrecise(Map *map, IGameDef *gamedef,
f32 pos_max_d, const aabb3f &box_0,
f32 stepheight, f32 dtime,
v3f &pos_f, v3f &speed_f, v3f &accel_f);
#endif
// Helper function:
// Checks for collision of a moving aabbox with a static aabbox
// Returns -1 if no collision, 0 if X collision, 1 if Y collision, 2 if Z collision