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Remove profiler.h include where it's not needed. Remove some unreachable and very old code
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10 changed files with 14 additions and 149 deletions
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@ -75,15 +75,6 @@ collisionMoveResult collisionMoveSimple(Environment *env,IGameDef *gamedef,
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v3f &accel_f,ActiveObject* self=0,
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bool collideWithObjects=true);
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#if 0
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// This doesn't seem to work and isn't used
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// Moves using as many iterations as needed
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collisionMoveResult collisionMovePrecise(Map *map, IGameDef *gamedef,
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f32 pos_max_d, const aabb3f &box_0,
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f32 stepheight, f32 dtime,
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v3f &pos_f, v3f &speed_f, v3f &accel_f);
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#endif
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// Helper function:
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// Checks for collision of a moving aabbox with a static aabbox
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// Returns -1 if no collision, 0 if X collision, 1 if Y collision, 2 if Z collision
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