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Remove profiler.h include where it's not needed. Remove some unreachable and very old code

This commit is contained in:
Loic Blot 2015-07-20 23:30:43 +02:00
parent 5ebb4237e2
commit fa7fe510d9
10 changed files with 14 additions and 149 deletions

View file

@ -162,55 +162,37 @@ void Camera::step(f32 dtime)
{
//f32 offset = dtime * m_view_bobbing_speed * 0.035;
f32 offset = dtime * m_view_bobbing_speed * 0.030;
if (m_view_bobbing_state == 2)
{
#if 0
if (m_view_bobbing_state == 2) {
// Animation is getting turned off
if (m_view_bobbing_anim < 0.5)
if (m_view_bobbing_anim < 0.25) {
m_view_bobbing_anim -= offset;
else
m_view_bobbing_anim += offset;
if (m_view_bobbing_anim <= 0 || m_view_bobbing_anim >= 1)
{
m_view_bobbing_anim = 0;
m_view_bobbing_state = 0;
}
#endif
#if 1
// Animation is getting turned off
if(m_view_bobbing_anim < 0.25)
{
m_view_bobbing_anim -= offset;
} else if(m_view_bobbing_anim > 0.75) {
} else if (m_view_bobbing_anim > 0.75) {
m_view_bobbing_anim += offset;
}
if(m_view_bobbing_anim < 0.5)
{
if (m_view_bobbing_anim < 0.5) {
m_view_bobbing_anim += offset;
if(m_view_bobbing_anim > 0.5)
if (m_view_bobbing_anim > 0.5)
m_view_bobbing_anim = 0.5;
} else {
m_view_bobbing_anim -= offset;
if(m_view_bobbing_anim < 0.5)
if (m_view_bobbing_anim < 0.5)
m_view_bobbing_anim = 0.5;
}
if(m_view_bobbing_anim <= 0 || m_view_bobbing_anim >= 1 ||
fabs(m_view_bobbing_anim - 0.5) < 0.01)
{
if (m_view_bobbing_anim <= 0 || m_view_bobbing_anim >= 1 ||
fabs(m_view_bobbing_anim - 0.5) < 0.01) {
m_view_bobbing_anim = 0;
m_view_bobbing_state = 0;
}
#endif
}
else
{
else {
float was = m_view_bobbing_anim;
m_view_bobbing_anim = my_modf(m_view_bobbing_anim + offset);
bool step = (was == 0 ||
(was < 0.5f && m_view_bobbing_anim >= 0.5f) ||
(was > 0.5f && m_view_bobbing_anim <= 0.5f));
if(step)
{
if(step) {
MtEvent *e = new SimpleTriggerEvent("ViewBobbingStep");
m_gamedef->event()->put(e);
}