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Player: New get_look, set_look API
Deprecate get_look / set_look pitch / yaw
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4 changed files with 124 additions and 12 deletions
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@ -2679,10 +2679,20 @@ This is basically a reference to a C++ `ServerActiveObject`
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* `get_player_velocity()`: returns `nil` if is not a player, otherwise a
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table {x, y, z} representing the player's instantaneous velocity in nodes/s
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* `get_look_dir()`: get camera direction as a unit vector
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* `get_look_pitch()`: pitch in radians
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* `get_look_yaw()`: yaw in radians (wraps around pretty randomly as of now)
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* `set_look_pitch(radians)`: sets look pitch
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* `set_look_yaw(radians)`: sets look yaw
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* `get_look_vertical()`: pitch in radians
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* Angle ranges between -pi/2 and pi/2, which are straight up and down respectively.
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* `get_look_horizontal()`: yaw in radians
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* Angle is counter-clockwise from the +z direction.
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* `set_look_vertical(radians)`: sets look pitch
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* radians - Angle from looking forward, where positive is downwards.
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* `set_look_horizontal(radians)`: sets look yaw
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* radians - Angle from the +z direction, where positive is counter-clockwise.
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* `get_look_pitch()`: pitch in radians - Deprecated as broken. Use get_look_vertical.
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* Angle ranges between -pi/2 and pi/2, which are straight down and up respectively.
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* `get_look_yaw()`: yaw in radians - Deprecated as broken. Use get_look_horizontal.
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* Angle is counter-clockwise from the +x direction.
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* `set_look_pitch(radians)`: sets look pitch - Deprecated. Use set_look_vertical.
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* `set_look_yaw(radians)`: sets look yaw - Deprecated. Use set_look_horizontal.
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* `get_breath()`: returns players breath
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* `set_breath(value)`: sets players breath
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* values:
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