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Node metadata framework

This commit is contained in:
Perttu Ahola 2011-04-04 03:45:08 +03:00
parent 2f466726e6
commit fa08294d09
7 changed files with 70 additions and 8 deletions

View file

@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "serialization.h"
#include "tile.h"
#include "iirrlichtwrapper.h"
#include "nodemetadata.h"
/*
Initializes all kind of stuff in here.
@ -157,6 +158,9 @@ struct ContentFeatures
// Inventory item string as which the node appears in inventory when dug.
// Mineral overrides this.
std::string dug_item;
// Initial metadata is cloned from this
NodeMetadata *initial_metadata;
//TODO: Move more properties here
@ -176,6 +180,7 @@ struct ContentFeatures
liquid_type = LIQUID_NONE;
wall_mounted = false;
dug_item = "";
initial_metadata = NULL;
}
~ContentFeatures();