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Sneak: Improve and fix various things

Remove useless `got_teleported`.
Fix jitter when walking against the sneak limits.
Fix damage evading on sneak ladders.
This commit is contained in:
SmallJoker 2017-04-01 20:38:14 +02:00 committed by paramat
parent bd921a7916
commit f9fdb48dc8
6 changed files with 36 additions and 32 deletions

View file

@ -68,14 +68,6 @@ int LuaLocalPlayer::l_get_name(lua_State *L)
return 1;
}
int LuaLocalPlayer::l_is_teleported(lua_State *L)
{
LocalPlayer *player = getobject(L, 1);
lua_pushboolean(L, player->got_teleported);
return 1;
}
int LuaLocalPlayer::l_is_attached(lua_State *L)
{
LocalPlayer *player = getobject(L, 1);
@ -386,7 +378,6 @@ const luaL_Reg LuaLocalPlayer::methods[] = {
luamethod(LuaLocalPlayer, get_velocity),
luamethod(LuaLocalPlayer, get_hp),
luamethod(LuaLocalPlayer, get_name),
luamethod(LuaLocalPlayer, is_teleported),
luamethod(LuaLocalPlayer, is_attached),
luamethod(LuaLocalPlayer, is_touching_ground),
luamethod(LuaLocalPlayer, is_in_liquid),