mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Sneak: Improve and fix various things
Remove useless `got_teleported`. Fix jitter when walking against the sneak limits. Fix damage evading on sneak ladders.
This commit is contained in:
parent
bd921a7916
commit
f9fdb48dc8
6 changed files with 36 additions and 32 deletions
|
@ -47,7 +47,6 @@ public:
|
|||
ClientActiveObject *parent;
|
||||
|
||||
u16 hp;
|
||||
bool got_teleported;
|
||||
bool isAttached;
|
||||
bool touching_ground;
|
||||
// This oscillates so that the player jumps a bit above the surface
|
||||
|
@ -126,7 +125,11 @@ public:
|
|||
|
||||
f32 getPitch() const { return m_pitch; }
|
||||
|
||||
void setPosition(const v3f &position) { m_position = position; }
|
||||
inline void setPosition(const v3f &position)
|
||||
{
|
||||
m_position = position;
|
||||
m_sneak_node_exists = false;
|
||||
}
|
||||
|
||||
v3f getPosition() const { return m_position; }
|
||||
v3f getEyePosition() const { return m_position + getEyeOffset(); }
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue