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Kick players when shutting down server and there is a crash due to a Lua stack exception
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parent
655fc6010f
commit
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3 changed files with 17 additions and 2 deletions
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@ -39,6 +39,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapblock_mesh.h"
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#include "event.h"
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#endif
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#include "server.h"
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#include "daynightratio.h"
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#include "map.h"
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#include "emerge.h"
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@ -425,6 +426,15 @@ bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize, v3s16
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return true;
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}
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void ServerEnvironment::kickAllPlayers(const std::string &reason)
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{
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for (std::vector<Player*>::iterator it = m_players.begin();
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it != m_players.end();
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++it) {
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((Server*)m_gamedef)->DenyAccess_Legacy((*it)->peer_id, utf8_to_wide(reason));
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}
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}
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void ServerEnvironment::saveLoadedPlayers()
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{
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std::string players_path = m_path_world + DIR_DELIM "players";
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