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Kick players when shutting down server and there is a crash due to a Lua stack exception

This commit is contained in:
nerzhul 2015-07-16 17:37:46 +02:00 committed by Loic Blot
parent 655fc6010f
commit f9dbec6edf
3 changed files with 17 additions and 2 deletions

View file

@ -39,6 +39,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapblock_mesh.h"
#include "event.h"
#endif
#include "server.h"
#include "daynightratio.h"
#include "map.h"
#include "emerge.h"
@ -425,6 +426,15 @@ bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize, v3s16
return true;
}
void ServerEnvironment::kickAllPlayers(const std::string &reason)
{
for (std::vector<Player*>::iterator it = m_players.begin();
it != m_players.end();
++it) {
((Server*)m_gamedef)->DenyAccess_Legacy((*it)->peer_id, utf8_to_wide(reason));
}
}
void ServerEnvironment::saveLoadedPlayers()
{
std::string players_path = m_path_world + DIR_DELIM "players";