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Immediate smoke puff when a normal entity is punched to death

This commit is contained in:
Perttu Ahola 2012-03-10 01:38:48 +02:00
parent 989aba1966
commit f9da2c9507
12 changed files with 286 additions and 34 deletions

View file

@ -356,6 +356,7 @@ private:
#ifndef SERVER
#include "clientobject.h"
class ClientSimpleObject;
/*
The client-side environment.
@ -424,6 +425,12 @@ public:
}
}
/*
ClientSimpleObjects
*/
void addSimpleObject(ClientSimpleObject *simple);
/*
ActiveObjects
*/
@ -469,6 +476,7 @@ private:
IGameDef *m_gamedef;
IrrlichtDevice *m_irr;
core::map<u16, ClientActiveObject*> m_active_objects;
core::list<ClientSimpleObject*> m_simple_objects;
Queue<ClientEnvEvent> m_client_event_queue;
IntervalLimiter m_active_object_light_update_interval;
IntervalLimiter m_lava_hurt_interval;