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Time: Remove serverside getter, and use atomic operations
It isn't possible to use atomic operations for floats, so don't use them there. Having a lock is good out of other reasons too, because this way the float time and the integer time both match, and can't get different values in a race, e.g. when two setTimeofDay() get executed simultaneously.
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4 changed files with 31 additions and 43 deletions
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@ -40,6 +40,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapnode.h"
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#include "mapblock.h"
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#include "threading/mutex.h"
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#include "threading/atomic.h"
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#include "network/networkprotocol.h" // for AccessDeniedCode
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class ServerEnvironment;
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@ -94,8 +95,7 @@ public:
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void setDayNightRatioOverride(bool enable, u32 value)
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{
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m_enable_day_night_ratio_override = enable;
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m_day_night_ratio_override = value;
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m_day_night_ratio_override_storage = value | ((u64)enable << 63);
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}
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// counter used internally when triggering ABMs
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@ -105,23 +105,25 @@ protected:
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// peer_ids in here should be unique, except that there may be many 0s
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std::vector<Player*> m_players;
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// Time of day in milli-hours (0-23999); determines day and night
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Atomic<u32> m_time_of_day;
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/*
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* Below: values under m_time_lock
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*/
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// Time of day in milli-hours (0-23999); determines day and night
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u32 m_time_of_day;
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* Below: values managed by m_time_floats_lock
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*/
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// Time of day in 0...1
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float m_time_of_day_f;
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float m_time_of_day_speed;
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// Used to buffer dtime for adding to m_time_of_day
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float m_time_counter;
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// Overriding the day-night ratio is useful for custom sky visuals
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bool m_enable_day_night_ratio_override;
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u32 m_day_night_ratio_override;
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// Stores the skew created by the float -> u32 conversion
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// to be applied at next conversion, so that there is no real skew.
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float m_time_conversion_skew;
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/*
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* Above: values under m_time_lock
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*/
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* Above: values managed by m_time_floats_lock
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*/
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// Overriding the day-night ratio is useful for custom sky visuals
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// lowest 32 bits store the overriden ratio, highest bit stores whether its enabled
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Atomic<u64> m_day_night_ratio_override_storage;
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/* TODO: Add a callback function so these can be updated when a setting
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* changes. At this point in time it doesn't matter (e.g. /set
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@ -135,7 +137,7 @@ protected:
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bool m_cache_enable_shaders;
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private:
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Mutex m_time_lock;
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Mutex m_time_floats_lock;
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DISABLE_CLASS_COPY(Environment);
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};
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