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Time: Remove serverside getter, and use atomic operations

It isn't possible to use atomic operations for floats, so don't use them there.

Having a lock is good out of other reasons too, because this way the float time
and the integer time both match, and can't get different values in a race,
e.g. when two setTimeofDay() get executed simultaneously.
This commit is contained in:
est31 2015-11-03 08:56:56 +01:00
parent abc354a5d0
commit f9b09368f0
4 changed files with 31 additions and 43 deletions

View file

@ -40,6 +40,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapnode.h"
#include "mapblock.h"
#include "threading/mutex.h"
#include "threading/atomic.h"
#include "network/networkprotocol.h" // for AccessDeniedCode
class ServerEnvironment;
@ -94,8 +95,7 @@ public:
void setDayNightRatioOverride(bool enable, u32 value)
{
m_enable_day_night_ratio_override = enable;
m_day_night_ratio_override = value;
m_day_night_ratio_override_storage = value | ((u64)enable << 63);
}
// counter used internally when triggering ABMs
@ -105,23 +105,25 @@ protected:
// peer_ids in here should be unique, except that there may be many 0s
std::vector<Player*> m_players;
// Time of day in milli-hours (0-23999); determines day and night
Atomic<u32> m_time_of_day;
/*
* Below: values under m_time_lock
*/
// Time of day in milli-hours (0-23999); determines day and night
u32 m_time_of_day;
* Below: values managed by m_time_floats_lock
*/
// Time of day in 0...1
float m_time_of_day_f;
float m_time_of_day_speed;
// Used to buffer dtime for adding to m_time_of_day
float m_time_counter;
// Overriding the day-night ratio is useful for custom sky visuals
bool m_enable_day_night_ratio_override;
u32 m_day_night_ratio_override;
// Stores the skew created by the float -> u32 conversion
// to be applied at next conversion, so that there is no real skew.
float m_time_conversion_skew;
/*
* Above: values under m_time_lock
*/
* Above: values managed by m_time_floats_lock
*/
// Overriding the day-night ratio is useful for custom sky visuals
// lowest 32 bits store the overriden ratio, highest bit stores whether its enabled
Atomic<u64> m_day_night_ratio_override_storage;
/* TODO: Add a callback function so these can be updated when a setting
* changes. At this point in time it doesn't matter (e.g. /set
@ -135,7 +137,7 @@ protected:
bool m_cache_enable_shaders;
private:
Mutex m_time_lock;
Mutex m_time_floats_lock;
DISABLE_CLASS_COPY(Environment);
};