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Revert "Optimize raycast performance (#15233)"
This reverts commit f7a695c212
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4 changed files with 0 additions and 25 deletions
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@ -163,8 +163,6 @@ void Environment::continueRaycast(RaycastState *state, PointedThing *result_p)
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break; // About to go out of bounds
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}
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const v3s16 pos_on_ray = state->m_iterator.m_current_node_pos;
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// For each untested node
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for (s16 z = new_nodes.MinEdge.Z; z <= new_nodes.MaxEdge.Z; z++)
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for (s16 y = new_nodes.MinEdge.Y; y <= new_nodes.MaxEdge.Y; y++)
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@ -177,10 +175,6 @@ void Environment::continueRaycast(RaycastState *state, PointedThing *result_p)
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if (!is_valid_position)
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continue;
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// Optimization: Skip non-oversized selection boxes for other positions.
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if ((pos_on_ray != np) && !nodedef->get(n).has_big_selection_box)
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continue;
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PointabilityType pointable = isPointableNode(n, nodedef,
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state->m_liquids_pointable,
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state->m_pointabilities);
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