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Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)
* Also remove 2 non declared but defined functions * Make some functions around const ref changes const
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parent
f3fe62a0bf
commit
f98bbe193e
25 changed files with 182 additions and 182 deletions
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@ -100,7 +100,8 @@ void AsyncEngine::initialize(unsigned int numEngines)
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}
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/******************************************************************************/
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unsigned int AsyncEngine::queueAsyncJob(std::string func, std::string params)
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unsigned int AsyncEngine::queueAsyncJob(const std::string &func,
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const std::string ¶ms)
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{
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jobQueueMutex.lock();
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LuaJobInfo toAdd;
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@ -124,7 +125,6 @@ LuaJobInfo AsyncEngine::getJob()
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jobQueueMutex.lock();
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LuaJobInfo retval;
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retval.valid = false;
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if (!jobQueue.empty()) {
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retval = jobQueue.front();
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@ -137,7 +137,7 @@ LuaJobInfo AsyncEngine::getJob()
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}
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/******************************************************************************/
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void AsyncEngine::putJobResult(LuaJobInfo result)
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void AsyncEngine::putJobResult(const LuaJobInfo &result)
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{
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resultQueueMutex.lock();
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resultQueue.push_back(result);
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@ -264,7 +264,7 @@ void* AsyncWorkerThread::run()
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// Wait for job
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LuaJobInfo toProcess = jobDispatcher->getJob();
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if (toProcess.valid == false || stopRequested()) {
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if (!toProcess.valid || stopRequested()) {
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continue;
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}
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@ -38,7 +38,16 @@ class AsyncEngine;
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// Declarations
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// Data required to queue a job
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struct LuaJobInfo {
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struct LuaJobInfo
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{
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LuaJobInfo() :
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serializedFunction(""),
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serializedParams(""),
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serializedResult(""),
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id(0),
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valid(false)
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{}
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// Function to be called in async environment
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std::string serializedFunction;
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// Parameter to be passed to function
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@ -89,7 +98,7 @@ public:
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* @param params Serialized parameters
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* @return jobid The job is queued
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*/
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unsigned int queueAsyncJob(std::string func, std::string params);
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unsigned int queueAsyncJob(const std::string &func, const std::string ¶ms);
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/**
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* Engine step to process finished jobs
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@ -116,7 +125,7 @@ protected:
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* Put a Job result back to result queue
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* @param result result of completed job
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*/
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void putJobResult(LuaJobInfo result);
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void putJobResult(const LuaJobInfo &result);
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/**
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* Initialize environment with current registred functions
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