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Add support for IPv6

Two new configuration options are added:
     - "enable_ipv6" to enable/disable the overall use of IPv6
     - "ipv6_server" to enable/disable the use of IPv6 sockets when running
       a server (when "enable_ipv6" is enabled)
This commit is contained in:
proller 2013-06-23 11:31:22 +04:00
parent 309c5f3641
commit f960c3be31
16 changed files with 475 additions and 209 deletions

View file

@ -20,7 +20,24 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef SOCKET_HEADER
#define SOCKET_HEADER
#ifdef _WIN32
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0501
#endif
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#else
#include <sys/socket.h>
#include <netinet/in.h>
#endif
#include <ostream>
#include <string.h>
#include "irrlichttypes.h"
#include "exceptions.h"
extern bool socket_enable_debug_output;
@ -55,35 +72,48 @@ public:
void sockets_init();
void sockets_cleanup();
class IPv6AddressBytes
{
public:
u8 bytes[16];
IPv6AddressBytes() { memset(bytes, 0, 16); }
};
class Address
{
public:
Address();
Address(unsigned int address, unsigned short port);
Address(unsigned int a, unsigned int b,
unsigned int c, unsigned int d,
unsigned short port);
Address(u32 address, u16 port);
Address(u8 a, u8 b, u8 c, u8 d, u16 port);
Address(const IPv6AddressBytes * ipv6_bytes, u16 port);
bool operator==(Address &address);
bool operator!=(Address &address);
void Resolve(const char *name);
unsigned int getAddress() const;
struct sockaddr_in getAddress() const;
unsigned short getPort() const;
void setAddress(unsigned int address);
void setAddress(unsigned int a, unsigned int b,
unsigned int c, unsigned int d);
void setAddress(u32 address);
void setAddress(u8 a, u8 b, u8 c, u8 d);
void setAddress(const IPv6AddressBytes * ipv6_bytes);
struct sockaddr_in6 getAddress6() const;
int getFamily() const;
bool isIPv6() const;
void setPort(unsigned short port);
void print(std::ostream *s) const;
void print() const;
std::string serializeString() const;
private:
unsigned int m_address;
unsigned short m_port;
unsigned int m_addr_family;
union
{
struct sockaddr_in ipv4;
struct sockaddr_in6 ipv6;
} m_address;
u16 m_port; // Port is separate from sockaddr structures
};
class UDPSocket
{
public:
UDPSocket();
UDPSocket(bool ipv6);
~UDPSocket();
void Bind(unsigned short port);
//void Close();
@ -98,6 +128,7 @@ public:
private:
int m_handle;
int m_timeout_ms;
int m_addr_family;
};
#endif