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add a little explanation to l_get_builtin_path
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1c610705e4
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1 changed files with 6 additions and 2 deletions
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@ -285,10 +285,14 @@ int ModApiClient::l_get_privilege_list(lua_State *L)
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int ModApiClient::l_get_builtin_path(lua_State *L)
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{
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std::string modname;
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if (getScriptApiBase(L)->getType() == ScriptingType::Client)
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if (getScriptApiBase(L)->getType() == ScriptingType::Client) {
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modname = BUILTIN_MOD_NAME;
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else if (getScriptApiBase(L)->getType() == ScriptingType::SSCSM)
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} else if (getScriptApiBase(L)->getType() == ScriptingType::SSCSM) {
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// get_builtin_path() is only called in builtin, so this is fine
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modname = ScriptApiBase::getCurrentModNameInsecure(L);
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if (modname != "*client_builtin*" && modname != "*server_builtin*")
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modname = "";
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}
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if (modname.empty())
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return 0;
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