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Add basic unit tests for collisionMoveSimple
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1c92d6243f
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4 changed files with 139 additions and 2 deletions
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@ -21,6 +21,8 @@
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#warning "-ffast-math is known to cause bugs in collision code, do not use!"
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#endif
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bool g_collision_problems_encountered = false;
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namespace {
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struct NearbyCollisionInfo {
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@ -342,6 +344,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
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warningstream << "collisionMoveSimple: maximum step interval exceeded,"
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" lost movement details!"<<std::endl;
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}
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g_collision_problems_encountered = true;
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dtime = DTIME_LIMIT;
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} else {
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time_notification_done = false;
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@ -415,7 +418,8 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
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// Avoid infinite loop
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loopcount++;
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if (loopcount >= 100) {
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warningstream << "collisionMoveSimple: Loop count exceeded, aborting to avoid infiniite loop" << std::endl;
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warningstream << "collisionMoveSimple: Loop count exceeded, aborting to avoid infinite loop" << std::endl;
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g_collision_problems_encountered = true;
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break;
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}
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