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Add lighting test and benchmark (#12802)

This commit is contained in:
Jude Melton-Houghton 2022-09-26 06:49:08 -04:00 committed by GitHub
parent 8dec3a5ecb
commit f916398a54
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GPG key ID: 4AEE18F83AFDEB23
10 changed files with 292 additions and 63 deletions

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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gamedef.h"
#include "voxelalgorithms.h"
#include "util/numeric.h"
#include "dummymap.h"
class TestVoxelAlgorithms : public TestBase {
public:
@ -30,21 +31,21 @@ public:
void runTests(IGameDef *gamedef);
void testVoxelLineIterator(const NodeDefManager *ndef);
void testVoxelLineIterator();
void testLighting(IGameDef *gamedef);
};
static TestVoxelAlgorithms g_test_instance;
void TestVoxelAlgorithms::runTests(IGameDef *gamedef)
{
const NodeDefManager *ndef = gamedef->getNodeDefManager();
TEST(testVoxelLineIterator, ndef);
TEST(testVoxelLineIterator);
TEST(testLighting, gamedef);
}
////////////////////////////////////////////////////////////////////////////////
void TestVoxelAlgorithms::testVoxelLineIterator(const NodeDefManager *ndef)
void TestVoxelAlgorithms::testVoxelLineIterator()
{
// Test some lines
// Do not test lines that start or end on the border of
@ -99,3 +100,65 @@ void TestVoxelAlgorithms::testVoxelLineIterator(const NodeDefManager *ndef)
UASSERTEQ(int, actual_nodecount, nodecount);
}
}
void TestVoxelAlgorithms::testLighting(IGameDef *gamedef)
{
v3s16 pmin(-32, -32, -32);
v3s16 pmax(31, 31, 31);
v3s16 bpmin = getNodeBlockPos(pmin), bpmax = getNodeBlockPos(pmax);
DummyMap map(gamedef, bpmin, bpmax);
// Make a 21x21x21 hollow box centered at the origin.
{
std::map<v3s16, MapBlock*> modified_blocks;
MMVManip vm(&map);
vm.initialEmerge(bpmin, bpmax, false);
s32 volume = vm.m_area.getVolume();
for (s32 i = 0; i < volume; i++)
vm.m_data[i] = MapNode(CONTENT_AIR);
for (s16 z = -10; z <= 10; z++)
for (s16 y = -10; y <= 10; y++)
for (s16 x = -10; x <= 10; x++)
vm.setNodeNoEmerge(v3s16(x, y, z), MapNode(t_CONTENT_STONE));
for (s16 z = -9; z <= 9; z++)
for (s16 y = -9; y <= 9; y++)
for (s16 x = -9; x <= 9; x++)
vm.setNodeNoEmerge(v3s16(x, y, z), MapNode(CONTENT_AIR));
voxalgo::blit_back_with_light(&map, &vm, &modified_blocks);
}
// Place two holes on the edges a torch in the center.
{
std::map<v3s16, MapBlock*> modified_blocks;
map.addNodeAndUpdate(v3s16(-10, 0, 0), MapNode(CONTENT_AIR), modified_blocks);
map.addNodeAndUpdate(v3s16(9, 10, -9), MapNode(t_CONTENT_WATER), modified_blocks);
map.addNodeAndUpdate(v3s16(0, 0, 0), MapNode(t_CONTENT_TORCH), modified_blocks);
}
const NodeDefManager *ndef = gamedef->ndef();
{
MapNode n = map.getNode(v3s16(9, 9, -9));
UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef), 0);
UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef), 13);
}
{
MapNode n = map.getNode(v3s16(0, 1, 0));
UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef), 12);
UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef), 12);
}
{
MapNode n = map.getNode(v3s16(-9, -1, 0));
UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef), 3);
UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef), 12);
}
{
MapNode n = map.getNode(v3s16(-10, 0, 0));
UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef), 3);
UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef), 14);
}
{
MapNode n = map.getNode(v3s16(-11, 0, 0));
UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef), 2);
UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef), 15);
}
}