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Add lighting test and benchmark (#12802)

This commit is contained in:
Jude Melton-Houghton 2022-09-26 06:49:08 -04:00 committed by GitHub
parent 8dec3a5ecb
commit f916398a54
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10 changed files with 292 additions and 63 deletions

View file

@ -22,10 +22,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "client/sound.h"
#include "nodedef.h"
#include "itemdef.h"
#include "gamedef.h"
#include "dummygamedef.h"
#include "modchannels.h"
#include "content/mods.h"
#include "database/database-dummy.h"
#include "util/numeric.h"
#include "porting.h"
@ -42,36 +40,13 @@ content_t t_CONTENT_BRICK;
//// TestGameDef
////
class TestGameDef : public IGameDef {
class TestGameDef : public DummyGameDef {
public:
TestGameDef();
~TestGameDef();
IItemDefManager *getItemDefManager() { return m_itemdef; }
const NodeDefManager *getNodeDefManager() { return m_nodedef; }
ICraftDefManager *getCraftDefManager() { return m_craftdef; }
ITextureSource *getTextureSource() { return m_texturesrc; }
IShaderSource *getShaderSource() { return m_shadersrc; }
ISoundManager *getSoundManager() { return m_soundmgr; }
scene::ISceneManager *getSceneManager() { return m_scenemgr; }
IRollbackManager *getRollbackManager() { return m_rollbackmgr; }
EmergeManager *getEmergeManager() { return m_emergemgr; }
ModMetadataDatabase *getModStorageDatabase() { return m_mod_storage_database; }
scene::IAnimatedMesh *getMesh(const std::string &filename) { return NULL; }
bool checkLocalPrivilege(const std::string &priv) { return false; }
u16 allocateUnknownNodeId(const std::string &name) { return 0; }
~TestGameDef() = default;
void defineSomeNodes();
virtual const std::vector<ModSpec> &getMods() const
{
static std::vector<ModSpec> testmodspec;
return testmodspec;
}
virtual const ModSpec* getModSpec(const std::string &modname) const { return NULL; }
virtual bool registerModStorage(ModMetadata *meta) { return true; }
virtual void unregisterModStorage(const std::string &name) {}
bool joinModChannel(const std::string &channel);
bool leaveModChannel(const std::string &channel);
bool sendModChannelMessage(const std::string &channel, const std::string &message);
@ -81,39 +56,18 @@ public:
}
private:
IItemDefManager *m_itemdef = nullptr;
const NodeDefManager *m_nodedef = nullptr;
ICraftDefManager *m_craftdef = nullptr;
ITextureSource *m_texturesrc = nullptr;
IShaderSource *m_shadersrc = nullptr;
ISoundManager *m_soundmgr = nullptr;
scene::ISceneManager *m_scenemgr = nullptr;
IRollbackManager *m_rollbackmgr = nullptr;
EmergeManager *m_emergemgr = nullptr;
ModMetadataDatabase *m_mod_storage_database = nullptr;
std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
};
TestGameDef::TestGameDef() :
m_mod_storage_database(new Database_Dummy()),
DummyGameDef(),
m_modchannel_mgr(new ModChannelMgr())
{
m_itemdef = createItemDefManager();
m_nodedef = createNodeDefManager();
defineSomeNodes();
}
TestGameDef::~TestGameDef()
{
delete m_itemdef;
delete m_nodedef;
delete m_mod_storage_database;
}
void TestGameDef::defineSomeNodes()
{
IWritableItemDefManager *idef = (IWritableItemDefManager *)m_itemdef;
@ -185,6 +139,8 @@ void TestGameDef::defineSomeNodes()
f = ContentFeatures();
f.name = itemdef.name;
f.alpha = ALPHAMODE_BLEND;
f.light_propagates = true;
f.param_type = CPT_LIGHT;
f.liquid_type = LIQUID_SOURCE;
f.liquid_viscosity = 4;
f.is_ground_content = true;

View file

@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gamedef.h"
#include "voxelalgorithms.h"
#include "util/numeric.h"
#include "dummymap.h"
class TestVoxelAlgorithms : public TestBase {
public:
@ -30,21 +31,21 @@ public:
void runTests(IGameDef *gamedef);
void testVoxelLineIterator(const NodeDefManager *ndef);
void testVoxelLineIterator();
void testLighting(IGameDef *gamedef);
};
static TestVoxelAlgorithms g_test_instance;
void TestVoxelAlgorithms::runTests(IGameDef *gamedef)
{
const NodeDefManager *ndef = gamedef->getNodeDefManager();
TEST(testVoxelLineIterator, ndef);
TEST(testVoxelLineIterator);
TEST(testLighting, gamedef);
}
////////////////////////////////////////////////////////////////////////////////
void TestVoxelAlgorithms::testVoxelLineIterator(const NodeDefManager *ndef)
void TestVoxelAlgorithms::testVoxelLineIterator()
{
// Test some lines
// Do not test lines that start or end on the border of
@ -99,3 +100,65 @@ void TestVoxelAlgorithms::testVoxelLineIterator(const NodeDefManager *ndef)
UASSERTEQ(int, actual_nodecount, nodecount);
}
}
void TestVoxelAlgorithms::testLighting(IGameDef *gamedef)
{
v3s16 pmin(-32, -32, -32);
v3s16 pmax(31, 31, 31);
v3s16 bpmin = getNodeBlockPos(pmin), bpmax = getNodeBlockPos(pmax);
DummyMap map(gamedef, bpmin, bpmax);
// Make a 21x21x21 hollow box centered at the origin.
{
std::map<v3s16, MapBlock*> modified_blocks;
MMVManip vm(&map);
vm.initialEmerge(bpmin, bpmax, false);
s32 volume = vm.m_area.getVolume();
for (s32 i = 0; i < volume; i++)
vm.m_data[i] = MapNode(CONTENT_AIR);
for (s16 z = -10; z <= 10; z++)
for (s16 y = -10; y <= 10; y++)
for (s16 x = -10; x <= 10; x++)
vm.setNodeNoEmerge(v3s16(x, y, z), MapNode(t_CONTENT_STONE));
for (s16 z = -9; z <= 9; z++)
for (s16 y = -9; y <= 9; y++)
for (s16 x = -9; x <= 9; x++)
vm.setNodeNoEmerge(v3s16(x, y, z), MapNode(CONTENT_AIR));
voxalgo::blit_back_with_light(&map, &vm, &modified_blocks);
}
// Place two holes on the edges a torch in the center.
{
std::map<v3s16, MapBlock*> modified_blocks;
map.addNodeAndUpdate(v3s16(-10, 0, 0), MapNode(CONTENT_AIR), modified_blocks);
map.addNodeAndUpdate(v3s16(9, 10, -9), MapNode(t_CONTENT_WATER), modified_blocks);
map.addNodeAndUpdate(v3s16(0, 0, 0), MapNode(t_CONTENT_TORCH), modified_blocks);
}
const NodeDefManager *ndef = gamedef->ndef();
{
MapNode n = map.getNode(v3s16(9, 9, -9));
UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef), 0);
UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef), 13);
}
{
MapNode n = map.getNode(v3s16(0, 1, 0));
UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef), 12);
UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef), 12);
}
{
MapNode n = map.getNode(v3s16(-9, -1, 0));
UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef), 3);
UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef), 12);
}
{
MapNode n = map.getNode(v3s16(-10, 0, 0));
UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef), 3);
UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef), 14);
}
{
MapNode n = map.getNode(v3s16(-11, 0, 0));
UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef), 2);
UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef), 15);
}
}