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SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused
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98d80e2012
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9 changed files with 20 additions and 315 deletions
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@ -406,19 +406,6 @@ int ModApiEnvMod::l_add_item(lua_State *L)
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script_error(L);
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lua_remove(L, errorhandler); // Remove error handler
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return 1;
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/*lua_pushvalue(L, 1);
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lua_pushstring(L, "__builtin:item");
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lua_pushstring(L, item.getItemString().c_str());
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return l_add_entity(L);*/
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/*// Do it
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ServerActiveObject *obj = createItemSAO(env, pos, item.getItemString());
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int objectid = env->addActiveObject(obj);
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// If failed to add, return nothing (reads as nil)
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if(objectid == 0)
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return 0;
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// Return ObjectRef
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objectrefGetOrCreate(L, obj);
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return 1;*/
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}
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// get_player_by_name(name)
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