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SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused

This commit is contained in:
Loic Blot 2015-02-16 17:42:13 +01:00
parent 98d80e2012
commit f8d5af7536
9 changed files with 20 additions and 315 deletions

View file

@ -406,19 +406,6 @@ int ModApiEnvMod::l_add_item(lua_State *L)
script_error(L);
lua_remove(L, errorhandler); // Remove error handler
return 1;
/*lua_pushvalue(L, 1);
lua_pushstring(L, "__builtin:item");
lua_pushstring(L, item.getItemString().c_str());
return l_add_entity(L);*/
/*// Do it
ServerActiveObject *obj = createItemSAO(env, pos, item.getItemString());
int objectid = env->addActiveObject(obj);
// If failed to add, return nothing (reads as nil)
if(objectid == 0)
return 0;
// Return ObjectRef
objectrefGetOrCreate(L, obj);
return 1;*/
}
// get_player_by_name(name)