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Fix consistency of sky sun/moon texture behaviour
Also cleans up related code somewhat.
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7 changed files with 79 additions and 139 deletions
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@ -6856,7 +6856,7 @@ object you are working with still exists.
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* `visible`: Boolean for whether the sun is visible.
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(default: `true`)
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* `texture`: A regular texture for the sun. Setting to `""`
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will re-enable the mesh sun. (default: `"sun.png"`)
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will re-enable the mesh sun. (default: "sun.png", if it exists)
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* `tonemap`: A 512x1 texture containing the tonemap for the sun
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(default: `"sun_tonemap.png"`)
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* `sunrise`: A regular texture for the sunrise texture.
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@ -6872,7 +6872,7 @@ object you are working with still exists.
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* `visible`: Boolean for whether the moon is visible.
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(default: `true`)
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* `texture`: A regular texture for the moon. Setting to `""`
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will re-enable the mesh moon. (default: `"moon.png"`)
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will re-enable the mesh moon. (default: "moon.png", if it exists)
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* `tonemap`: A 512x1 texture containing the tonemap for the moon
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(default: `"moon_tonemap.png"`)
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* `scale`: Float controlling the overall size of the moon (default: `1`)
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