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Revert "Make sure we get a stacktrace for as many lua errors as possible"

This reverts commit 362ef5f6ce.

Stack tracebacks couldn't be generated in LuaError::LuaError anyway and this
caused a second, empty traceback in most cases.  In cases where there wasn't
annother traceback the stack had already unwound and the traceback was empty.
This commit is contained in:
ShadowNinja 2014-03-15 16:01:06 -04:00
parent 23be6450a1
commit f8b7555558
6 changed files with 29 additions and 29 deletions

View file

@ -54,7 +54,7 @@ int ScriptApiDetached::detached_inventory_AllowMove(
if(lua_pcall(L, 7, 1, errorhandler))
scriptError();
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_move should return a number");
throw LuaError(NULL, "allow_move should return a number");
int ret = luaL_checkinteger(L, -1);
lua_pop(L, 2); // Pop integer and error handler
return ret;
@ -86,7 +86,7 @@ int ScriptApiDetached::detached_inventory_AllowPut(
if(lua_pcall(L, 5, 1, errorhandler))
scriptError();
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_put should return a number");
throw LuaError(NULL, "allow_put should return a number");
int ret = luaL_checkinteger(L, -1);
lua_pop(L, 2); // Pop integer and error handler
return ret;
@ -118,7 +118,7 @@ int ScriptApiDetached::detached_inventory_AllowTake(
if(lua_pcall(L, 5, 1, errorhandler))
scriptError();
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_take should return a number");
throw LuaError(NULL, "allow_take should return a number");
int ret = luaL_checkinteger(L, -1);
lua_pop(L, 2); // Pop integer and error handler
return ret;

View file

@ -61,7 +61,7 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowMove(v3s16 p,
scriptError();
lua_remove(L, errorhandler); // Remove error handler
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_metadata_inventory_move should"
throw LuaError(NULL, "allow_metadata_inventory_move should"
" return a number, guilty node: " + nodename);
int num = luaL_checkinteger(L, -1);
lua_pop(L, 1); // Pop integer
@ -100,7 +100,7 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowPut(v3s16 p,
scriptError();
lua_remove(L, errorhandler); // Remove error handler
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_metadata_inventory_put should"
throw LuaError(NULL, "allow_metadata_inventory_put should"
" return a number, guilty node: " + nodename);
int num = luaL_checkinteger(L, -1);
lua_pop(L, 1); // Pop integer
@ -139,7 +139,7 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowTake(v3s16 p,
scriptError();
lua_remove(L, errorhandler); // Remove error handler
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_metadata_inventory_take should"
throw LuaError(NULL, "allow_metadata_inventory_take should"
" return a number, guilty node: " + nodename);
int num = luaL_checkinteger(L, -1);
lua_pop(L, 1); // Pop integer

View file

@ -33,7 +33,7 @@ bool ScriptApiServer::getAuth(const std::string &playername,
getAuthHandler();
lua_getfield(L, -1, "get_auth");
if(lua_type(L, -1) != LUA_TFUNCTION)
throw LuaError(L, "Authentication handler missing get_auth");
throw LuaError(NULL, "Authentication handler missing get_auth");
lua_pushstring(L, playername.c_str());
if(lua_pcall(L, 1, 1, errorhandler))
scriptError();
@ -48,13 +48,13 @@ bool ScriptApiServer::getAuth(const std::string &playername,
std::string password;
bool found = getstringfield(L, -1, "password", password);
if(!found)
throw LuaError(L, "Authentication handler didn't return password");
throw LuaError(NULL, "Authentication handler didn't return password");
if(dst_password)
*dst_password = password;
lua_getfield(L, -1, "privileges");
if(!lua_istable(L, -1))
throw LuaError(L, "Authentication handler didn't return privilege table");
throw LuaError(NULL, "Authentication handler didn't return privilege table");
if(dst_privs)
readPrivileges(-1, *dst_privs);
lua_pop(L, 1);
@ -74,7 +74,7 @@ void ScriptApiServer::getAuthHandler()
}
lua_remove(L, -2); // Remove minetest
if(lua_type(L, -1) != LUA_TTABLE)
throw LuaError(L, "Authentication handler table not valid");
throw LuaError(NULL, "Authentication handler table not valid");
}
void ScriptApiServer::readPrivileges(int index, std::set<std::string> &result)
@ -108,7 +108,7 @@ void ScriptApiServer::createAuth(const std::string &playername,
lua_getfield(L, -1, "create_auth");
lua_remove(L, -2); // Remove auth handler
if(lua_type(L, -1) != LUA_TFUNCTION)
throw LuaError(L, "Authentication handler missing create_auth");
throw LuaError(NULL, "Authentication handler missing create_auth");
lua_pushstring(L, playername.c_str());
lua_pushstring(L, password.c_str());
if(lua_pcall(L, 2, 0, errorhandler))
@ -128,7 +128,7 @@ bool ScriptApiServer::setPassword(const std::string &playername,
lua_getfield(L, -1, "set_password");
lua_remove(L, -2); // Remove auth handler
if(lua_type(L, -1) != LUA_TFUNCTION)
throw LuaError(L, "Authentication handler missing set_password");
throw LuaError(NULL, "Authentication handler missing set_password");
lua_pushstring(L, playername.c_str());
lua_pushstring(L, password.c_str());
if(lua_pcall(L, 2, 1, errorhandler))