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Add nametag background setting and object property (#10937)
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17 changed files with 254 additions and 58 deletions
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@ -25,27 +25,47 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <ICameraSceneNode.h>
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#include <ISceneNode.h>
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#include <list>
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#include "util/Optional.h"
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class LocalPlayer;
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struct MapDrawControl;
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class Client;
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class WieldMeshSceneNode;
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struct Nametag {
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struct Nametag
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{
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scene::ISceneNode *parent_node;
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std::string text;
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video::SColor textcolor;
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Optional<video::SColor> bgcolor;
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v3f pos;
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Nametag(scene::ISceneNode *a_parent_node,
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const std::string &a_nametag_text,
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const video::SColor &a_nametag_color,
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const v3f &a_nametag_pos):
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const std::string &text,
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const video::SColor &textcolor,
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const Optional<video::SColor> &bgcolor,
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const v3f &pos):
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parent_node(a_parent_node),
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nametag_text(a_nametag_text),
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nametag_color(a_nametag_color),
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nametag_pos(a_nametag_pos)
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text(text),
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textcolor(textcolor),
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bgcolor(bgcolor),
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pos(pos)
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{
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}
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scene::ISceneNode *parent_node;
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std::string nametag_text;
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video::SColor nametag_color;
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v3f nametag_pos;
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video::SColor getBgColor(bool use_fallback) const
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{
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if (bgcolor)
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return bgcolor.value();
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else if (!use_fallback)
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return video::SColor(0, 0, 0, 0);
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else if (textcolor.getLuminance() > 186)
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// Dark background for light text
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return video::SColor(50, 50, 50, 50);
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else
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// Light background for dark text
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return video::SColor(50, 255, 255, 255);
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}
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};
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enum CameraMode {CAMERA_MODE_FIRST, CAMERA_MODE_THIRD, CAMERA_MODE_THIRD_FRONT};
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@ -164,8 +184,8 @@ public:
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}
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Nametag *addNametag(scene::ISceneNode *parent_node,
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const std::string &nametag_text, video::SColor nametag_color,
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const v3f &pos);
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const std::string &text, video::SColor textcolor,
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Optional<video::SColor> bgcolor, const v3f &pos);
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void removeNametag(Nametag *nametag);
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@ -245,4 +265,5 @@ private:
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bool m_arm_inertia;
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std::list<Nametag *> m_nametags;
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bool m_show_nametag_backgrounds;
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};
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