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Add nametag background setting and object property (#10937)

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rubenwardy 2021-02-17 19:51:28 +00:00 committed by GitHub
parent a8f6befd39
commit f85e9ab925
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GPG key ID: 4AEE18F83AFDEB23
17 changed files with 254 additions and 58 deletions

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@ -79,6 +79,7 @@ Camera::Camera(MapDrawControl &draw_control, Client *client):
m_cache_fov = std::fmax(g_settings->getFloat("fov"), 45.0f);
m_arm_inertia = g_settings->getBool("arm_inertia");
m_nametags.clear();
m_show_nametag_backgrounds = g_settings->getBool("show_nametag_backgrounds");
}
Camera::~Camera()
@ -696,18 +697,14 @@ void Camera::drawNametags()
v2u32 screensize = driver->getScreenSize();
for (const Nametag *nametag : m_nametags) {
if (nametag->nametag_color.getAlpha() == 0) {
// Enforce hiding nametag,
// because if freetype is enabled, a grey
// shadow can remain.
continue;
}
v3f pos = nametag->parent_node->getAbsolutePosition() + nametag->nametag_pos * BS;
// Nametags are hidden in GenericCAO::updateNametag()
v3f pos = nametag->parent_node->getAbsolutePosition() + nametag->pos * BS;
f32 transformed_pos[4] = { pos.X, pos.Y, pos.Z, 1.0f };
trans.multiplyWith1x4Matrix(transformed_pos);
if (transformed_pos[3] > 0) {
std::wstring nametag_colorless =
unescape_translate(utf8_to_wide(nametag->nametag_text));
unescape_translate(utf8_to_wide(nametag->text));
core::dimension2d<u32> textsize = font->getDimension(
nametag_colorless.c_str());
f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f :
@ -720,26 +717,22 @@ void Camera::drawNametags()
core::rect<s32> size(0, 0, textsize.Width, textsize.Height);
core::rect<s32> bg_size(-2, 0, textsize.Width+2, textsize.Height);
video::SColor textColor = nametag->nametag_color;
bool darkBackground = textColor.getLuminance() > 186;
video::SColor backgroundColor = darkBackground
? video::SColor(50, 50, 50, 50)
: video::SColor(50, 255, 255, 255);
driver->draw2DRectangle(backgroundColor, bg_size + screen_pos);
auto bgcolor = nametag->getBgColor(m_show_nametag_backgrounds);
if (bgcolor.getAlpha() != 0)
driver->draw2DRectangle(bgcolor, bg_size + screen_pos);
font->draw(
translate_string(utf8_to_wide(nametag->nametag_text)).c_str(),
size + screen_pos, textColor);
translate_string(utf8_to_wide(nametag->text)).c_str(),
size + screen_pos, nametag->textcolor);
}
}
}
Nametag *Camera::addNametag(scene::ISceneNode *parent_node,
const std::string &nametag_text, video::SColor nametag_color,
const v3f &pos)
const std::string &text, video::SColor textcolor,
Optional<video::SColor> bgcolor, const v3f &pos)
{
Nametag *nametag = new Nametag(parent_node, nametag_text, nametag_color, pos);
Nametag *nametag = new Nametag(parent_node, text, textcolor, bgcolor, pos);
m_nametags.push_back(nametag);
return nametag;
}