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Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting"
This reverts commit d25ff8fd25
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d25ff8fd25
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f824866686
6 changed files with 16 additions and 13 deletions
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@ -340,9 +340,7 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, IGameDef *gamedef)
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} else if (f.drawtype == NDT_NORMAL || f.drawtype == NDT_ALLFACES) {
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setCube(f.tiles, def.wield_scale, tsrc);
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} else {
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//// TODO: Change false in the following constructor args to
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//// appropriate value when shader is added for wield items (if applicable)
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MeshMakeData mesh_make_data(gamedef, false);
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MeshMakeData mesh_make_data(gamedef);
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MapNode mesh_make_node(id, 255, 0);
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mesh_make_data.fillSingleNode(&mesh_make_node);
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MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
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