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Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting"

This reverts commit d25ff8fd25.
This commit is contained in:
Craig Robbins 2015-02-11 17:01:19 +10:00
parent d25ff8fd25
commit f824866686
6 changed files with 16 additions and 13 deletions

View file

@ -362,6 +362,8 @@ public:
scene::IMesh *node_mesh = NULL;
bool reenable_shaders = false;
if (need_rtt_mesh || need_wield_mesh) {
u8 param1 = 0;
if (f.param_type == CPT_LIGHT)
@ -370,7 +372,11 @@ public:
/*
Make a mesh from the node
*/
MeshMakeData mesh_make_data(gamedef, false);
if (g_settings->getBool("enable_shaders")) {
reenable_shaders = true;
g_settings->setBool("enable_shaders", false);
}
MeshMakeData mesh_make_data(gamedef);
u8 param2 = 0;
if (f.param_type_2 == CPT2_WALLMOUNTED)
param2 = 1;
@ -437,6 +443,9 @@ public:
if (node_mesh)
node_mesh->drop();
if (reenable_shaders)
g_settings->setBool("enable_shaders",true);
}
// Put in cache