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Texture cache -> Media cache WIP
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parent
4bf5065a9c
commit
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8 changed files with 235 additions and 241 deletions
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@ -56,7 +56,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "clientmap.h"
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#include "sky.h"
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#include "sound.h"
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#if USE_AUDIO
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#if USE_SOUND
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#include "sound_openal.h"
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#endif
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#include "event_manager.h"
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@ -953,7 +953,7 @@ void the_game(
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// Sound manager
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ISoundManager *sound = NULL;
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bool sound_is_dummy = false;
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#if USE_AUDIO
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#if USE_SOUND
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infostream<<"Attempting to use OpenAL audio"<<std::endl;
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sound = createOpenALSoundManager(&soundfetcher);
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if(!sound)
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@ -1163,9 +1163,8 @@ void the_game(
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ss<<L" Item definitions\n";
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ss<<(client.nodedefReceived()?L"[X]":L"[ ]");
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ss<<L" Node definitions\n";
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//ss<<(client.texturesReceived()?L"[X]":L"[ ]");
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ss<<L"["<<(int)(client.textureReceiveProgress()*100+0.5)<<L"%] ";
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ss<<L" Textures\n";
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ss<<L"["<<(int)(client.mediaReceiveProgress()*100+0.5)<<L"%] ";
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ss<<L" Media\n";
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draw_load_screen(ss.str(), driver, font);
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