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https://github.com/luanti-org/luanti.git
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serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000()
nodemetadata.cpp, nodetimer.cpp optimzation: simpler deserialize node position method staticobject.cpp: cleanup: use util/serialize.h inlines instead of its own de/serialization serialize.cpp: minor optimization/cleanup: avoid generation of unneeded string temporary CMakeLists.txt, cmake_config.h.in: detection of endian.h config.h: added HAVE_ENDIAN_H Commits due to feedback squashed Signed-off-by: Craig Robbins <kde.psych@gmail.com>
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8 changed files with 115 additions and 85 deletions
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@ -21,9 +21,63 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define UTIL_SERIALIZE_HEADER
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#include "../irrlichttypes_bloated.h"
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#include "config.h"
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#if HAVE_ENDIAN_H
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#include <endian.h>
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#include <string.h> // for memcpy
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#endif
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#include <iostream>
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#include <string>
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#define FIXEDPOINT_FACTOR 1000.0f
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#define FIXEDPOINT_INVFACTOR (1.0f/FIXEDPOINT_FACTOR)
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#if HAVE_ENDIAN_H
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// use machine native byte swapping routines
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// Note: memcpy below is optimized out by modern compilers
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inline void writeU64(u8* data, u64 i)
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{
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u64 val = htobe64(i);
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memcpy(data, &val, 8);
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}
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inline void writeU32(u8* data, u32 i)
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{
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u32 val = htobe32(i);
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memcpy(data, &val, 4);
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}
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inline void writeU16(u8* data, u16 i)
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{
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u16 val = htobe16(i);
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memcpy(data, &val, 2);
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}
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inline u64 readU64(const u8* data)
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{
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u64 val;
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memcpy(&val, data, 8);
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return be64toh(val);
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}
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inline u32 readU32(const u8* data)
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{
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u32 val;
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memcpy(&val, data, 4);
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return be32toh(val);
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}
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inline u16 readU16(const u8* data)
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{
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u16 val;
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memcpy(&val, data, 2);
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return be16toh(val);
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}
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#else
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// generic byte-swapping implementation
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inline void writeU64(u8 *data, u64 i)
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{
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data[0] = ((i>>56)&0xff);
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@ -50,11 +104,6 @@ inline void writeU16(u8 *data, u16 i)
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data[1] = ((i>> 0)&0xff);
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}
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inline void writeU8(u8 *data, u8 i)
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{
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data[0] = ((i>> 0)&0xff);
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}
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inline u64 readU64(const u8 *data)
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{
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return ((u64)data[0]<<56) | ((u64)data[1]<<48)
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@ -73,6 +122,13 @@ inline u16 readU16(const u8 *data)
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return (data[0]<<8) | (data[1]<<0);
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}
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#endif
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inline void writeU8(u8 *data, u8 i)
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{
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data[0] = ((i>> 0)&0xff);
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}
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inline u8 readU8(const u8 *data)
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{
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return (data[0]<<0);
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@ -100,10 +156,10 @@ inline s8 readS8(const u8 *data){
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}
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inline void writeF1000(u8 *data, f32 i){
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writeS32(data, i*1000);
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writeS32(data, i*FIXEDPOINT_FACTOR);
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}
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inline f32 readF1000(const u8 *data){
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return (f32)readS32(data)/1000.;
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return (f32)readS32(data)*FIXEDPOINT_INVFACTOR;
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}
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inline void writeV3S32(u8 *data, v3s32 p)
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@ -195,20 +251,12 @@ inline v3s16 readV3S16(const u8 *data)
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inline void writeARGB8(u8 *data, video::SColor p)
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{
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writeU8(&data[0], p.getAlpha());
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writeU8(&data[1], p.getRed());
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writeU8(&data[2], p.getGreen());
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writeU8(&data[3], p.getBlue());
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writeU32(data, p.color);
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}
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inline video::SColor readARGB8(const u8 *data)
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{
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video::SColor p(
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readU8(&data[0]),
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readU8(&data[1]),
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readU8(&data[2]),
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readU8(&data[3])
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);
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video::SColor p(readU32(data));
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return p;
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}
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@ -218,7 +266,7 @@ inline video::SColor readARGB8(const u8 *data)
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inline void writeU8(std::ostream &os, u8 p)
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{
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char buf[1] = {0};
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char buf[1];
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writeU8((u8*)buf, p);
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os.write(buf, 1);
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}
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@ -231,7 +279,7 @@ inline u8 readU8(std::istream &is)
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inline void writeU16(std::ostream &os, u16 p)
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{
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char buf[2] = {0};
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char buf[2];
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writeU16((u8*)buf, p);
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os.write(buf, 2);
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}
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@ -244,7 +292,7 @@ inline u16 readU16(std::istream &is)
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inline void writeU32(std::ostream &os, u32 p)
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{
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char buf[4] = {0};
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char buf[4];
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writeU32((u8*)buf, p);
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os.write(buf, 4);
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}
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@ -257,46 +305,34 @@ inline u32 readU32(std::istream &is)
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inline void writeS32(std::ostream &os, s32 p)
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{
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char buf[4] = {0};
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writeS32((u8*)buf, p);
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os.write(buf, 4);
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writeU32(os, (u32) p);
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}
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inline s32 readS32(std::istream &is)
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{
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char buf[4] = {0};
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is.read(buf, 4);
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return readS32((u8*)buf);
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return (s32)readU32(is);
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}
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inline void writeS16(std::ostream &os, s16 p)
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{
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char buf[2] = {0};
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writeS16((u8*)buf, p);
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os.write(buf, 2);
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writeU16(os, (u16) p);
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}
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inline s16 readS16(std::istream &is)
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{
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char buf[2] = {0};
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is.read(buf, 2);
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return readS16((u8*)buf);
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return (s16)readU16(is);
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}
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inline void writeS8(std::ostream &os, s8 p)
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{
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char buf[1] = {0};
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writeS8((u8*)buf, p);
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os.write(buf, 1);
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writeU8(os, (u8) p);
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}
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inline s8 readS8(std::istream &is)
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{
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char buf[1] = {0};
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is.read(buf, 1);
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return readS8((u8*)buf);
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return (s8)readU8(is);
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}
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inline void writeF1000(std::ostream &os, f32 p)
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{
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char buf[4] = {0};
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char buf[4];
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writeF1000((u8*)buf, p);
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os.write(buf, 4);
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}
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@ -322,7 +358,7 @@ inline v3f readV3F1000(std::istream &is)
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inline void writeV2F1000(std::ostream &os, v2f p)
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{
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char buf[8] = {0};
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char buf[8];
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writeV2F1000((u8*)buf, p);
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os.write(buf, 8);
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}
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@ -335,7 +371,7 @@ inline v2f readV2F1000(std::istream &is)
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inline void writeV2S16(std::ostream &os, v2s16 p)
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{
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char buf[4] = {0};
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char buf[4];
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writeV2S16((u8*)buf, p);
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os.write(buf, 4);
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}
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@ -348,7 +384,7 @@ inline v2s16 readV2S16(std::istream &is)
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inline void writeV2S32(std::ostream &os, v2s32 p)
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{
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char buf[8] = {0};
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char buf[8];
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writeV2S32((u8*)buf, p);
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os.write(buf, 8);
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}
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inline void writeV3S16(std::ostream &os, v3s16 p)
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{
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char buf[6] = {0};
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char buf[6];
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writeV3S16((u8*)buf, p);
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os.write(buf, 6);
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}
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inline void writeARGB8(std::ostream &os, video::SColor p)
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{
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char buf[4] = {0};
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char buf[4];
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writeARGB8((u8*)buf, p);
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os.write(buf, 4);
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}
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