mirror of
https://github.com/luanti-org/luanti.git
synced 2025-07-12 16:58:39 +00:00
Respect object property hp_max field for players (#6287)
* Respect object property hp_max field for players This allows modders to configure the maximal HP per player * Statbars: Downscale bar to full 20 HP when exceeding this value Add default max HP for players and breath constants to builtin Document the constants * Rename PLAYER_MAX_HP -> PLAYER_MAX_HP_DEFAULT
This commit is contained in:
parent
d01b65abeb
commit
f7d50a8078
9 changed files with 51 additions and 27 deletions
|
@ -782,7 +782,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id
|
|||
{
|
||||
assert(m_peer_id != 0); // pre-condition
|
||||
|
||||
m_prop.hp_max = PLAYER_MAX_HP;
|
||||
m_prop.hp_max = PLAYER_MAX_HP_DEFAULT;
|
||||
m_prop.physical = false;
|
||||
m_prop.weight = 75;
|
||||
m_prop.collisionbox = aabb3f(-0.3f, 0.0f, -0.3f, 0.3f, 1.77f, 0.3f);
|
||||
|
@ -799,7 +799,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id
|
|||
m_prop.is_visible = true;
|
||||
m_prop.makes_footstep_sound = true;
|
||||
m_prop.stepheight = PLAYER_DEFAULT_STEPHEIGHT * BS;
|
||||
m_hp = PLAYER_MAX_HP;
|
||||
m_hp = m_prop.hp_max;
|
||||
}
|
||||
|
||||
PlayerSAO::~PlayerSAO()
|
||||
|
@ -1235,8 +1235,8 @@ void PlayerSAO::setHP(s16 hp)
|
|||
|
||||
if (hp < 0)
|
||||
hp = 0;
|
||||
else if (hp > PLAYER_MAX_HP)
|
||||
hp = PLAYER_MAX_HP;
|
||||
else if (hp > m_prop.hp_max)
|
||||
hp = m_prop.hp_max;
|
||||
|
||||
if (hp < oldhp && !g_settings->getBool("enable_damage")) {
|
||||
return;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue