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Respect object property hp_max field for players (#6287)
* Respect object property hp_max field for players This allows modders to configure the maximal HP per player * Statbars: Downscale bar to full 20 HP when exceeding this value Add default max HP for players and breath constants to builtin Document the constants * Rename PLAYER_MAX_HP -> PLAYER_MAX_HP_DEFAULT
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d01b65abeb
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9 changed files with 51 additions and 27 deletions
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@ -90,7 +90,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define PLAYER_INVENTORY_SIZE (8 * 4)
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// Maximum hit points of a player
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#define PLAYER_MAX_HP 20
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#define PLAYER_MAX_HP_DEFAULT 20
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// Maximal breath of a player
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#define PLAYER_MAX_BREATH 11
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@ -782,7 +782,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id
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{
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assert(m_peer_id != 0); // pre-condition
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m_prop.hp_max = PLAYER_MAX_HP;
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m_prop.hp_max = PLAYER_MAX_HP_DEFAULT;
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m_prop.physical = false;
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m_prop.weight = 75;
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m_prop.collisionbox = aabb3f(-0.3f, 0.0f, -0.3f, 0.3f, 1.77f, 0.3f);
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@ -799,7 +799,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id
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m_prop.is_visible = true;
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m_prop.makes_footstep_sound = true;
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m_prop.stepheight = PLAYER_DEFAULT_STEPHEIGHT * BS;
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m_hp = PLAYER_MAX_HP;
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m_hp = m_prop.hp_max;
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}
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PlayerSAO::~PlayerSAO()
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@ -1235,8 +1235,8 @@ void PlayerSAO::setHP(s16 hp)
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if (hp < 0)
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hp = 0;
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else if (hp > PLAYER_MAX_HP)
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hp = PLAYER_MAX_HP;
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else if (hp > m_prop.hp_max)
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hp = m_prop.hp_max;
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if (hp < oldhp && !g_settings->getBool("enable_damage")) {
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return;
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@ -100,7 +100,7 @@ void RemotePlayer::deSerialize(std::istream &is, const std::string &playername,
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try {
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sao->setHPRaw(args.getS32("hp"));
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} catch(SettingNotFoundException &e) {
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sao->setHPRaw(PLAYER_MAX_HP);
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sao->setHPRaw(PLAYER_MAX_HP_DEFAULT);
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}
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try {
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@ -183,7 +183,9 @@ void read_object_properties(lua_State *L, int index,
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if(!lua_istable(L, index))
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return;
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prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
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int hp_max = 0;
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if (getintfield(L, -1, "hp_max", hp_max))
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prop->hp_max = (s16)rangelim(hp_max, 0, S16_MAX);
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getboolfield(L, -1, "physical", prop->physical);
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getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects);
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@ -751,6 +751,11 @@ int ObjectRef::l_set_properties(lua_State *L)
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if (!prop)
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return 0;
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read_object_properties(L, 2, prop, getServer(L)->idef());
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if (prop->hp_max < co->getHP()) {
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co->setHP(prop->hp_max);
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if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
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getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co);
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}
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co->notifyObjectPropertiesModified();
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return 0;
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}
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@ -2588,7 +2588,7 @@ void Server::RespawnPlayer(u16 peer_id)
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<< playersao->getPlayer()->getName()
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<< " respawns" << std::endl;
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playersao->setHP(PLAYER_MAX_HP);
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playersao->setHP(playersao->accessObjectProperties()->hp_max);
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playersao->setBreath(PLAYER_MAX_BREATH);
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bool repositioned = m_script->on_respawnplayer(playersao);
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