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[CSM] Add event on_connect player API lua (#5540)

* Add event on_connect player API lua
This commit is contained in:
Vincent Glize 2017-04-08 08:20:30 +02:00 committed by Loïc Blot
parent ff4fef570e
commit f73534640a
6 changed files with 24 additions and 0 deletions

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@ -639,6 +639,8 @@ Call these functions only at load time!
* **Warning**: If the client terminates abnormally (i.e. crashes), the registered
callbacks **will likely not be run**. Data should be saved at
semi-frequent intervals as well as on server shutdown.
* `minetest.register_on_connect(func())`
* Called at the end of client connection (when player is loaded onto map)
* `minetest.register_on_receiving_chat_message(func(name, message))`
* Called always when a client receive a message
* Return `true` to mark the message as handled, which means that it will not be shown to chat