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add /bench_bulk_get_node_raw
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@ -155,6 +155,117 @@ core.register_chatcommand("bench_bulk_get_node", {
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end,
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})
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core.register_chatcommand("bench_bulk_swap_node", {
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params = "",
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description = "Benchmark: Bulk-get 99×99×99 nodes with raw API",
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func = function(name, param)
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local player = core.get_player_by_name(name)
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if not player then
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return false, "No player."
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end
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local pos_list = get_positions_cube(player:get_pos())
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local function bench()
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local start_time = core.get_us_time()
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for i=1,#pos_list do
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local pos_i = pos_list[i]
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local nid = core.get_node_raw(pos_i.x, pos_i.y, pos_i.z)
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-- Make sure the name lookup is never optimized away.
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-- Table allocation might still be omitted. But only accessing
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-- the name of a node is a common pattern anyways.
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if nid == -42 then
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error("should never happen")
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end
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end
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return core.get_us_time() - start_time
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end
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core.chat_send_player(name, "Benchmarking core.get_node_raw. Warming up ...")
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bench()
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core.chat_send_player(name, "Warming up finished, now benchmarking ...")
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local result_us = bench()
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local msg = string.format("Benchmark results: core.get_node_raw loop 1: %.2f ms",
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result_us / 1000)
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return true, msg
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end,
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})
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core.register_chatcommand("bench_bulk_get_node_raw_lookup", {
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params = "",
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description = "Benchmark: Bulk-get 99×99×99 nodes with raw API and lookup names",
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func = function(name, param)
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local player = core.get_player_by_name(name)
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if not player then
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return false, "No player."
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end
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local pos_list = get_positions_cube(player:get_pos())
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local function bench()
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local start_time = core.get_us_time()
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for i=1,#pos_list do
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local pos_i = pos_list[i]
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local nid = core.get_node_raw(pos_i.x, pos_i.y, pos_i.z)
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local name = core.get_name_from_content_id(nid)
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-- Make sure the name lookup is never optimized away.
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-- Table allocation might still be omitted. But only accessing
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-- the name of a node is a common pattern anyways.
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if name == "benchmarks:nonexistent_node" then
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error("should never happen")
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end
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end
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return core.get_us_time() - start_time
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end
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core.chat_send_player(name, "Benchmarking core.get_node_raw+get_name_from_content_id. Warming up ...")
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bench()
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core.chat_send_player(name, "Warming up finished, now benchmarking ...")
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local result_us = bench()
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local msg = string.format("Benchmark results: core.get_node_raw+get_name_from_content_id loop 1: %.2f ms",
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result_us / 1000)
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return true, msg
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end,
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})
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core.register_chatcommand("bench_bulk_get_node_vmanip", {
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params = "",
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description = "Benchmark: Bulk-get 99×99×99 nodes with voxel manipulator",
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func = function(name, param)
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local player = core.get_player_by_name(name)
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if not player then
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return false, "No player."
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end
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local pos = player:get_pos()
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local function bench()
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local start_time = core.get_us_time()
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local vm = core.get_voxel_manip(pos:offset(1,1,1), pos:offset(100,100,100))
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local data = vm:get_data()
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local mid_time = core.get_us_time()
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for i=1,99*99*99 do
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local nid = data[i]
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-- Make sure the name lookup is never optimized away.
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-- Table allocation might still be omitted. But only accessing
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-- the name of a node is a common pattern anyways.
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if nid == -42 then
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error("should never happen")
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end
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end
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return core.get_us_time() - start_time, mid_time - start_time
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end
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core.chat_send_player(name, "Benchmarking core.get_voxel_vmanip+get_data+loop . Warming up ...")
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bench()
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core.chat_send_player(name, "Warming up finished, now benchmarking ...")
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local result_us, get_data_us = bench()
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local msg = string.format("Benchmark results: core.get_voxel_vmanip+get_data+loop loop 1: %.2f ms of which get_data() %.2f ms",
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result_us / 1000, get_data_us / 1000)
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return true, msg
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end,
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})
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core.register_chatcommand("bench_bulk_swap_node", {
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params = "",
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description = "Benchmark: Bulk-swap 99×99×99 stone nodes",
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