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add /bench_bulk_get_node_raw

This commit is contained in:
Erich Schubert 2024-10-26 13:45:55 +02:00 committed by sfan5
parent 1b5f13a5f3
commit f7223129af

View file

@ -155,6 +155,117 @@ core.register_chatcommand("bench_bulk_get_node", {
end,
})
core.register_chatcommand("bench_bulk_swap_node", {
params = "",
description = "Benchmark: Bulk-get 99×99×99 nodes with raw API",
func = function(name, param)
local player = core.get_player_by_name(name)
if not player then
return false, "No player."
end
local pos_list = get_positions_cube(player:get_pos())
local function bench()
local start_time = core.get_us_time()
for i=1,#pos_list do
local pos_i = pos_list[i]
local nid = core.get_node_raw(pos_i.x, pos_i.y, pos_i.z)
-- Make sure the name lookup is never optimized away.
-- Table allocation might still be omitted. But only accessing
-- the name of a node is a common pattern anyways.
if nid == -42 then
error("should never happen")
end
end
return core.get_us_time() - start_time
end
core.chat_send_player(name, "Benchmarking core.get_node_raw. Warming up ...")
bench()
core.chat_send_player(name, "Warming up finished, now benchmarking ...")
local result_us = bench()
local msg = string.format("Benchmark results: core.get_node_raw loop 1: %.2f ms",
result_us / 1000)
return true, msg
end,
})
core.register_chatcommand("bench_bulk_get_node_raw_lookup", {
params = "",
description = "Benchmark: Bulk-get 99×99×99 nodes with raw API and lookup names",
func = function(name, param)
local player = core.get_player_by_name(name)
if not player then
return false, "No player."
end
local pos_list = get_positions_cube(player:get_pos())
local function bench()
local start_time = core.get_us_time()
for i=1,#pos_list do
local pos_i = pos_list[i]
local nid = core.get_node_raw(pos_i.x, pos_i.y, pos_i.z)
local name = core.get_name_from_content_id(nid)
-- Make sure the name lookup is never optimized away.
-- Table allocation might still be omitted. But only accessing
-- the name of a node is a common pattern anyways.
if name == "benchmarks:nonexistent_node" then
error("should never happen")
end
end
return core.get_us_time() - start_time
end
core.chat_send_player(name, "Benchmarking core.get_node_raw+get_name_from_content_id. Warming up ...")
bench()
core.chat_send_player(name, "Warming up finished, now benchmarking ...")
local result_us = bench()
local msg = string.format("Benchmark results: core.get_node_raw+get_name_from_content_id loop 1: %.2f ms",
result_us / 1000)
return true, msg
end,
})
core.register_chatcommand("bench_bulk_get_node_vmanip", {
params = "",
description = "Benchmark: Bulk-get 99×99×99 nodes with voxel manipulator",
func = function(name, param)
local player = core.get_player_by_name(name)
if not player then
return false, "No player."
end
local pos = player:get_pos()
local function bench()
local start_time = core.get_us_time()
local vm = core.get_voxel_manip(pos:offset(1,1,1), pos:offset(100,100,100))
local data = vm:get_data()
local mid_time = core.get_us_time()
for i=1,99*99*99 do
local nid = data[i]
-- Make sure the name lookup is never optimized away.
-- Table allocation might still be omitted. But only accessing
-- the name of a node is a common pattern anyways.
if nid == -42 then
error("should never happen")
end
end
return core.get_us_time() - start_time, mid_time - start_time
end
core.chat_send_player(name, "Benchmarking core.get_voxel_vmanip+get_data+loop . Warming up ...")
bench()
core.chat_send_player(name, "Warming up finished, now benchmarking ...")
local result_us, get_data_us = bench()
local msg = string.format("Benchmark results: core.get_voxel_vmanip+get_data+loop loop 1: %.2f ms of which get_data() %.2f ms",
result_us / 1000, get_data_us / 1000)
return true, msg
end,
})
core.register_chatcommand("bench_bulk_swap_node", {
params = "",
description = "Benchmark: Bulk-swap 99×99×99 stone nodes",