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Clang-format: fix some header files and remove them from whitelist

This commit is contained in:
Loic Blot 2017-04-07 08:50:17 +02:00
parent b751c59f43
commit f7088f69ab
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GPG key ID: EFAA458E8C153987
12 changed files with 161 additions and 169 deletions

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@ -17,9 +17,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "irrlichttypes_extrabloated.h"
#include <ISceneNode.h>
#include "camera.h"
#include "irrlichttypes_extrabloated.h"
#ifndef SKY_HEADER
#define SKY_HEADER
@ -34,7 +34,7 @@ class Sky : public scene::ISceneNode
{
public:
//! constructor
Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id,
Sky(scene::ISceneNode *parent, scene::ISceneManager *mgr, s32 id,
ITextureSource *tsrc);
virtual void OnRegisterSceneNode();
@ -42,22 +42,18 @@ public:
//! renders the node.
virtual void render();
virtual const aabb3f &getBoundingBox() const
{ return m_box; }
virtual const aabb3f &getBoundingBox() const { return m_box; }
// Used by Irrlicht for optimizing rendering
virtual video::SMaterial& getMaterial(u32 i)
{ return m_materials[i]; }
virtual video::SMaterial &getMaterial(u32 i) { return m_materials[i]; }
// Used by Irrlicht for optimizing rendering
virtual u32 getMaterialCount() const
{ return SKY_MATERIAL_COUNT; }
virtual u32 getMaterialCount() const { return SKY_MATERIAL_COUNT; }
void update(float m_time_of_day, float time_brightness,
float direct_brightness, bool sunlight_seen, CameraMode cam_mode,
float yaw, float pitch);
void update(float m_time_of_day, float time_brightness, float direct_brightness,
bool sunlight_seen, CameraMode cam_mode, float yaw, float pitch);
float getBrightness(){ return m_brightness; }
float getBrightness() { return m_brightness; }
const video::SColor &getBgColor() const
{
@ -72,8 +68,9 @@ public:
bool getCloudsVisible() { return m_clouds_visible && m_visible; }
const video::SColorf &getCloudColor() { return m_cloudcolor_f; }
void setVisible(bool visible){ m_visible = visible; }
void setFallbackBgColor(const video::SColor &fallback_bg_color){
void setVisible(bool visible) { m_visible = visible; }
void setFallbackBgColor(const video::SColor &fallback_bg_color)
{
m_fallback_bg_color = fallback_bg_color;
}
@ -86,7 +83,8 @@ private:
{
if (!m_sunlight_seen)
return 0;
float x = m_time_of_day >= 0.5 ? (1 - m_time_of_day) * 2 : m_time_of_day * 2;
float x = m_time_of_day >= 0.5 ? (1 - m_time_of_day) * 2
: m_time_of_day * 2;
if (x <= 0.3)
return 0;
@ -101,19 +99,19 @@ private:
video::SColor m_mix_scolor(video::SColor col1, video::SColor col2, f32 factor)
{
video::SColor result = video::SColor(
col1.getAlpha() * (1 - factor) + col2.getAlpha() * factor,
col1.getRed() * (1 - factor) + col2.getRed() * factor,
col1.getGreen() * (1 - factor) + col2.getGreen() * factor,
col1.getBlue() * (1 - factor) + col2.getBlue() * factor);
col1.getAlpha() * (1 - factor) + col2.getAlpha() * factor,
col1.getRed() * (1 - factor) + col2.getRed() * factor,
col1.getGreen() * (1 - factor) + col2.getGreen() * factor,
col1.getBlue() * (1 - factor) + col2.getBlue() * factor);
return result;
}
video::SColorf m_mix_scolorf(video::SColorf col1, video::SColorf col2, f32 factor)
{
video::SColorf result = video::SColorf(
col1.r * (1 - factor) + col2.r * factor,
col1.g * (1 - factor) + col2.g * factor,
col1.b * (1 - factor) + col2.b * factor,
col1.a * (1 - factor) + col2.a * factor);
video::SColorf result =
video::SColorf(col1.r * (1 - factor) + col2.r * factor,
col1.g * (1 - factor) + col2.g * factor,
col1.b * (1 - factor) + col2.b * factor,
col1.a * (1 - factor) + col2.a * factor);
return result;
}
@ -134,12 +132,11 @@ private:
video::SColor m_skycolor;
video::SColorf m_cloudcolor_f;
v3f m_stars[SKY_STAR_COUNT];
video::S3DVertex m_star_vertices[SKY_STAR_COUNT*4];
video::ITexture* m_sun_texture;
video::ITexture* m_moon_texture;
video::ITexture* m_sun_tonemap;
video::ITexture* m_moon_tonemap;
video::S3DVertex m_star_vertices[SKY_STAR_COUNT * 4];
video::ITexture *m_sun_texture;
video::ITexture *m_moon_texture;
video::ITexture *m_sun_tonemap;
video::ITexture *m_moon_tonemap;
};
#endif