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Mapgen indev: float islands, larger far biomes

This commit is contained in:
proller 2013-03-24 03:40:15 +04:00
parent e1ff5b1361
commit f70378f7f5
7 changed files with 233 additions and 78 deletions

View file

@ -23,30 +23,32 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapgen.h"
#include "mapgen_v6.h"
float farscale(float scale, float z);
float farscale(float scale, float x, float z);
float farscale(float scale, float x, float y, float z);
struct NoiseIndevParams : public NoiseParams {
float farscale;
float farspread;
NoiseIndevParams(){}
NoiseIndevParams(float offset_, float scale_, v3f spread_, int seed_, int octaves_, float persist_, float farscale_)
//:NoiseParams(offset_, scale_, spread_, seed_, octaves_, persist_)
NoiseIndevParams(float offset_, float scale_, v3f spread_, int seed_, int octaves_, float persist_, float farscale_ = 1, float farspread_ = 1)
{
//NoiseParams(float offset_, float scale_, v3f spread_, int seed_, int octaves_, float persist_) {
offset = offset_;
scale = scale_;
spread = spread_;
seed = seed_;
octaves = octaves_;
persist = persist_;
//}
farscale = farscale_;
farspread = farspread_;
}
};
#define getNoiseIndevParams(x) getStruct<NoiseIndevParams>((x), "f,f,v3,s32,s32,f,f")
#define setNoiseIndevParams(x, y) setStruct((x), "f,f,v3,s32,s32,f,f", (y))
#define getNoiseIndevParams(x) getStruct<NoiseIndevParams>((x), "f,f,v3,s32,s32,f,f,f")
#define setNoiseIndevParams(x, y) setStruct((x), "f,f,v3,s32,s32,f,f,f", (y))
class NoiseIndev : public Noise {
public:
@ -59,6 +61,8 @@ class NoiseIndev : public Noise {
void transformNoiseMapFarScale(float xx = 0, float yy = 0, float zz = 0);
};
extern NoiseIndevParams nparams_indev_def;
/*
extern NoiseIndevParams nparams_indev_def_terrain_base;
extern NoiseIndevParams nparams_indev_def_terrain_higher;
extern NoiseIndevParams nparams_indev_def_steepness;
@ -66,9 +70,10 @@ extern NoiseIndevParams nparams_indev_def_steepness;
//extern NoiseIndevParams nparams_indev_def_trees;
extern NoiseIndevParams nparams_indev_def_mud;
//extern NoiseIndevParams nparams_indev_def_beach;
//extern NoiseIndevParams nparams_indev_def_biome;
extern NoiseIndevParams nparams_indev_def_biome;
//extern NoiseIndevParams nparams_indev_def_cave;
extern NoiseIndevParams nparams_indev_def_float_islands;
*/
struct MapgenIndevParams : public MapgenV6Params {
NoiseIndevParams *npindev_terrain_base;
@ -78,21 +83,28 @@ struct MapgenIndevParams : public MapgenV6Params {
//NoiseParams *np_trees;
NoiseIndevParams *npindev_mud;
//NoiseParams *np_beach;
//NoiseParams *np_biome;
NoiseIndevParams *npindev_biome;
//NoiseParams *np_cave;
NoiseIndevParams *npindev_float_islands1;
NoiseIndevParams *npindev_float_islands2;
NoiseIndevParams *npindev_float_islands3;
MapgenIndevParams() {
//freq_desert = 0.45;
//freq_beach = 0.15;
npindev_terrain_base = &nparams_indev_def_terrain_base;
npindev_terrain_higher = &nparams_indev_def_terrain_higher;
npindev_steepness = &nparams_indev_def_steepness;
npindev_terrain_base = &nparams_indev_def; //&nparams_indev_def_terrain_base;
npindev_terrain_higher = &nparams_indev_def; //&nparams_indev_def_terrain_higher;
npindev_steepness = &nparams_indev_def; //&nparams_indev_def_steepness;
//np_height_select = &nparams_v6_def_height_select;
//np_trees = &nparams_v6_def_trees;
npindev_mud = &nparams_indev_def_mud;
npindev_mud = &nparams_indev_def; //&nparams_indev_def_mud;
//np_beach = &nparams_v6_def_beach;
//np_biome = &nparams_v6_def_biome;
npindev_biome = &nparams_indev_def; //&nparams_indev_def_biome;
//np_cave = &nparams_v6_def_cave;
npindev_float_islands1 = &nparams_indev_def; //&nparams_indev_def_float_islands;
npindev_float_islands2 = &nparams_indev_def; //&nparams_indev_def_float_islands;
npindev_float_islands3 = &nparams_indev_def; //&nparams_indev_def_float_islands;
}
bool readParams(Settings *settings);
@ -108,8 +120,11 @@ class MapgenIndev : public MapgenV6 {
//NoiseIndev *noise_trees;
NoiseIndev *noiseindev_mud;
//NoiseIndev *noise_beach;
//NoiseIndev *noise_biome;
NoiseIndev *noiseindev_biome;
//NoiseIndevParams *np_cave;
NoiseIndev *noiseindev_float_islands1;
NoiseIndev *noiseindev_float_islands2;
NoiseIndev *noiseindev_float_islands3;
MapgenIndev(int mapgenid, MapgenIndevParams *params);
~MapgenIndev();
@ -119,6 +134,9 @@ class MapgenIndev : public MapgenV6 {
float baseTerrainLevelFromMap(int index);
float getMudAmount(int index);
void defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave);
void generateSomething();
void generateFloatIslands(int min_y);
};
struct MapgenFactoryIndev : public MapgenFactoryV6 {
@ -131,5 +149,4 @@ struct MapgenFactoryIndev : public MapgenFactoryV6 {
};
};
#endif