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Add player inventory callbacks

This commit is contained in:
SmallJoker 2018-03-31 12:30:43 +02:00 committed by Loïc Blot
parent 12edb200eb
commit f6eff57f7c
5 changed files with 259 additions and 1 deletions

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@ -23,6 +23,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irr_v3d.h"
#include "util/string.h"
struct InventoryLocation;
struct ItemStack;
struct ToolCapabilities;
struct PlayerHPChangeReason;
@ -48,4 +50,47 @@ public:
void on_playerReceiveFields(ServerActiveObject *player,
const std::string &formname, const StringMap &fields);
void on_auth_failure(const std::string &name, const std::string &ip);
// Player inventory callbacks
// Return number of accepted items to be moved
int player_inventory_AllowMove(
const InventoryLocation &loc,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player);
// Return number of accepted items to be put
int player_inventory_AllowPut(
const InventoryLocation &loc,
const std::string &listname, int index, const ItemStack &stack,
ServerActiveObject *player);
// Return number of accepted items to be taken
int player_inventory_AllowTake(
const InventoryLocation &loc,
const std::string &listname, int index, const ItemStack &stack,
ServerActiveObject *player);
// Report moved items
void player_inventory_OnMove(
const InventoryLocation &loc,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player);
// Report put items
void player_inventory_OnPut(
const InventoryLocation &loc,
const std::string &listname, int index, const ItemStack &stack,
ServerActiveObject *player);
// Report taken items
void player_inventory_OnTake(
const InventoryLocation &loc,
const std::string &listname, int index, const ItemStack &stack,
ServerActiveObject *player);
private:
void pushPutTakeArguments(
const char *method, const InventoryLocation &loc,
const std::string &listname, int index, const ItemStack &stack,
ServerActiveObject *player);
void pushMoveArguments(const InventoryLocation &loc,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player);
};