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Add player inventory callbacks
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5 changed files with 259 additions and 1 deletions
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@ -23,6 +23,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "irr_v3d.h"
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#include "util/string.h"
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struct InventoryLocation;
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struct ItemStack;
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struct ToolCapabilities;
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struct PlayerHPChangeReason;
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@ -48,4 +50,47 @@ public:
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void on_playerReceiveFields(ServerActiveObject *player,
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const std::string &formname, const StringMap &fields);
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void on_auth_failure(const std::string &name, const std::string &ip);
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// Player inventory callbacks
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// Return number of accepted items to be moved
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int player_inventory_AllowMove(
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const InventoryLocation &loc,
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const std::string &from_list, int from_index,
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const std::string &to_list, int to_index,
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int count, ServerActiveObject *player);
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// Return number of accepted items to be put
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int player_inventory_AllowPut(
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const InventoryLocation &loc,
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const std::string &listname, int index, const ItemStack &stack,
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ServerActiveObject *player);
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// Return number of accepted items to be taken
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int player_inventory_AllowTake(
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const InventoryLocation &loc,
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const std::string &listname, int index, const ItemStack &stack,
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ServerActiveObject *player);
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// Report moved items
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void player_inventory_OnMove(
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const InventoryLocation &loc,
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const std::string &from_list, int from_index,
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const std::string &to_list, int to_index,
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int count, ServerActiveObject *player);
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// Report put items
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void player_inventory_OnPut(
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const InventoryLocation &loc,
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const std::string &listname, int index, const ItemStack &stack,
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ServerActiveObject *player);
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// Report taken items
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void player_inventory_OnTake(
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const InventoryLocation &loc,
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const std::string &listname, int index, const ItemStack &stack,
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ServerActiveObject *player);
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private:
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void pushPutTakeArguments(
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const char *method, const InventoryLocation &loc,
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const std::string &listname, int index, const ItemStack &stack,
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ServerActiveObject *player);
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void pushMoveArguments(const InventoryLocation &loc,
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const std::string &from_list, int from_index,
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const std::string &to_list, int to_index,
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int count, ServerActiveObject *player);
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};
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