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Add player inventory callbacks
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parent
12edb200eb
commit
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5 changed files with 259 additions and 1 deletions
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@ -22,6 +22,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "common/c_converter.h"
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#include "common/c_content.h"
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#include "debug.h"
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#include "inventorymanager.h"
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#include "lua_api/l_inventory.h"
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#include "lua_api/l_item.h"
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#include "util/string.h"
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void ScriptApiPlayer::on_newplayer(ServerActiveObject *player)
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@ -225,3 +228,146 @@ void ScriptApiPlayer::on_auth_failure(const std::string &name, const std::string
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lua_pushstring(L, ip.c_str());
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runCallbacks(2, RUN_CALLBACKS_MODE_FIRST);
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}
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void ScriptApiPlayer::pushMoveArguments(
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const InventoryLocation &loc,
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const std::string &from_list, int from_index,
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const std::string &to_list, int to_index,
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int count, ServerActiveObject *player)
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{
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lua_State *L = getStack();
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objectrefGetOrCreate(L, player); // player
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lua_pushstring(L, "move"); // action
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InvRef::create(L, loc); // inventory
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lua_newtable(L);
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{
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// Table containing the action information
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lua_pushstring(L, from_list.c_str());
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lua_setfield(L, -2, "from_list");
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lua_pushstring(L, to_list.c_str());
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lua_setfield(L, -2, "to_list");
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lua_pushinteger(L, from_index + 1);
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lua_setfield(L, -2, "from_index");
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lua_pushinteger(L, to_index + 1);
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lua_setfield(L, -2, "to_index");
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lua_pushinteger(L, count);
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lua_setfield(L, -2, "count");
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}
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}
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void ScriptApiPlayer::pushPutTakeArguments(
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const char *method, const InventoryLocation &loc,
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const std::string &listname, int index, const ItemStack &stack,
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ServerActiveObject *player)
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{
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lua_State *L = getStack();
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objectrefGetOrCreate(L, player); // player
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lua_pushstring(L, method); // action
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InvRef::create(L, loc); // inventory
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lua_newtable(L);
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{
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// Table containing the action information
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lua_pushstring(L, listname.c_str());
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lua_setfield(L, -2, "listname");
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lua_pushinteger(L, index + 1);
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lua_setfield(L, -2, "index");
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LuaItemStack::create(L, stack);
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lua_setfield(L, -2, "stack");
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}
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}
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// Return number of accepted items to be moved
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int ScriptApiPlayer::player_inventory_AllowMove(
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const InventoryLocation &loc,
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const std::string &from_list, int from_index,
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const std::string &to_list, int to_index,
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int count, ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "registered_allow_player_inventory_actions");
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pushMoveArguments(loc, from_list, from_index, to_list, to_index, count, player);
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runCallbacks(4, RUN_CALLBACKS_MODE_OR_SC);
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return lua_type(L, -1) == LUA_TNUMBER ? lua_tonumber(L, -1) : count;
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}
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// Return number of accepted items to be put
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int ScriptApiPlayer::player_inventory_AllowPut(
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const InventoryLocation &loc,
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const std::string &listname, int index, const ItemStack &stack,
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ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "registered_allow_player_inventory_actions");
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pushPutTakeArguments("put", loc, listname, index, stack, player);
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runCallbacks(4, RUN_CALLBACKS_MODE_OR_SC);
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return lua_type(L, -1) == LUA_TNUMBER ? lua_tonumber(L, -1) : stack.count;
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}
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// Return number of accepted items to be taken
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int ScriptApiPlayer::player_inventory_AllowTake(
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const InventoryLocation &loc,
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const std::string &listname, int index, const ItemStack &stack,
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ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "registered_allow_player_inventory_actions");
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pushPutTakeArguments("take", loc, listname, index, stack, player);
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runCallbacks(4, RUN_CALLBACKS_MODE_OR_SC);
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return lua_type(L, -1) == LUA_TNUMBER ? lua_tonumber(L, -1) : stack.count;
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}
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// Report moved items
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void ScriptApiPlayer::player_inventory_OnMove(
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const InventoryLocation &loc,
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const std::string &from_list, int from_index,
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const std::string &to_list, int to_index,
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int count, ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "registered_on_player_inventory_actions");
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pushMoveArguments(loc, from_list, from_index, to_list, to_index, count, player);
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runCallbacks(4, RUN_CALLBACKS_MODE_FIRST);
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}
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// Report put items
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void ScriptApiPlayer::player_inventory_OnPut(
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const InventoryLocation &loc,
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const std::string &listname, int index, const ItemStack &stack,
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ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "registered_on_player_inventory_actions");
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pushPutTakeArguments("put", loc, listname, index, stack, player);
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runCallbacks(4, RUN_CALLBACKS_MODE_FIRST);
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}
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// Report taken items
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void ScriptApiPlayer::player_inventory_OnTake(
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const InventoryLocation &loc,
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const std::string &listname, int index, const ItemStack &stack,
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ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "registered_on_player_inventory_actions");
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pushPutTakeArguments("take", loc, listname, index, stack, player);
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runCallbacks(4, RUN_CALLBACKS_MODE_FIRST);
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}
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