1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

Sneak: Add option for old move code

Temporary option for the old move code for specific old sneak behaviour.
Enabled by setting the added 'new move' physics override to false.
By default 'new move' is true.
This commit is contained in:
paramat 2017-04-05 12:18:22 +01:00
parent 907be0ab91
commit f6da7b3fda
10 changed files with 349 additions and 12 deletions

View file

@ -401,7 +401,7 @@ int ObjectRef::l_get_armor_groups(lua_State *L)
}
// set_physics_override(self, physics_override_speed, physics_override_jump,
// physics_override_gravity, sneak, sneak_glitch)
// physics_override_gravity, sneak, sneak_glitch, new_move)
int ObjectRef::l_set_physics_override(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
@ -410,11 +410,18 @@ int ObjectRef::l_set_physics_override(lua_State *L)
if (co == NULL) return 0;
// Do it
if (lua_istable(L, 2)) {
co->m_physics_override_speed = getfloatfield_default(L, 2, "speed", co->m_physics_override_speed);
co->m_physics_override_jump = getfloatfield_default(L, 2, "jump", co->m_physics_override_jump);
co->m_physics_override_gravity = getfloatfield_default(L, 2, "gravity", co->m_physics_override_gravity);
co->m_physics_override_sneak = getboolfield_default(L, 2, "sneak", co->m_physics_override_sneak);
co->m_physics_override_sneak_glitch = getboolfield_default(L, 2, "sneak_glitch", co->m_physics_override_sneak_glitch);
co->m_physics_override_speed = getfloatfield_default(
L, 2, "speed", co->m_physics_override_speed);
co->m_physics_override_jump = getfloatfield_default(
L, 2, "jump", co->m_physics_override_jump);
co->m_physics_override_gravity = getfloatfield_default(
L, 2, "gravity", co->m_physics_override_gravity);
co->m_physics_override_sneak = getboolfield_default(
L, 2, "sneak", co->m_physics_override_sneak);
co->m_physics_override_sneak_glitch = getboolfield_default(
L, 2, "sneak_glitch", co->m_physics_override_sneak_glitch);
co->m_physics_override_new_move = getboolfield_default(
L, 2, "new_move", co->m_physics_override_new_move);
co->m_physics_override_sent = false;
} else {
// old, non-table format
@ -454,6 +461,8 @@ int ObjectRef::l_get_physics_override(lua_State *L)
lua_setfield(L, -2, "sneak");
lua_pushboolean(L, co->m_physics_override_sneak_glitch);
lua_setfield(L, -2, "sneak_glitch");
lua_pushboolean(L, co->m_physics_override_new_move);
lua_setfield(L, -2, "new_move");
return 1;
}

View file

@ -105,7 +105,7 @@ private:
static int l_get_armor_groups(lua_State *L);
// set_physics_override(self, physics_override_speed, physics_override_jump,
// physics_override_gravity, sneak, sneak_glitch)
// physics_override_gravity, sneak, sneak_glitch, new_move)
static int l_set_physics_override(lua_State *L);
// get_physics_override(self)